Feasibility of a game set in the comic Die & using its RPG ruleset?
I found myself really digging Die, a comic about a group of adults who had a traumatic experience playing D&D in their teens (more or less getting stuck in the game world, Jumanji-style, for two years) and who then return to the world once again.
Kieron Gillen, the comic author, developed an RPG for the comic that is influenced greatly by PbtA philosophy: http://diecomic.com/rpg/
I wonder if it'd be possible to set up a game that's based on the comic's premise, using the RPG rules.
The biggest downside is that the game suggests each character is unique in their role--but I'm considering having PCs from different groups who've come to the world (and either having other PCs as part of their original party, allowing them to be apped in +roster style, or just letting them be NPCs in a backstory).
Worth considering further? Or is it too difficult to juggle that sort of "different clusters of 'unique' character types" premise?
Since you linked me here...
So I'm not gonna dismiss the concept out of hand. The classes are crazy flavorful, and the concept has a good bit of appeal.
The game as designed, I think, doesn't lend itself especially well to the MU* format. The rules system is pretty clearly designed for more-or-less constant monitoring and arbitration from the Master, assigning difficulty, advantage, and disadvantage on a case by case basis.
The intended playstyle is also gonna have to be tossed out for a MU* format. The game as it exists is designed for a pretty straightforward narrative arc: the personas are dragged into Die, and they need to agree on whether they go or stay.
Making it into a MU* seems, to me, less like using the premise and rules and more like inventing a new game inspired by Gillen's RPG. Which could be a cool game!
@insomniac7809 That's entirely fair. The game is clearly centered on a single adventuring party's worth of characters (with each's unique die reflecting that, if nothing else).
A MU* approach would have to allow for the possibility of multiple parties having been brought to Die, whether at the same time or at different times, and there'd need to be a way to deal with having multiple godbinders, fools, and even masters--unless the master role becomes, effectively, a "staff PC" role for antagonist/storytelling purposes.