Aug 29, 2019, 1:08 AM

I love being able to create situations and stories in which players can develop characters. I love crafting a narrative and then seeing how even MY expectation of what that story might be changes once players start interacting with the hooks that I put out there. I love watching that development and getting to engage in those emotional highs and lows with a player. For real, if I have ever GMed for you and you laughing or cried over something in our scene, I can guarantee that I was sobbing and cracking up on the other side of the screen with you.