Carnival Row
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Better to succeed at hitting an attainable target than to fail for lack of being able to meet 100% accuracy to a very specific, yet equally vague, idea.
After all, I dont know of any book series that would guide people in recreating Carnival Row. You're bound by what you know of the TV show so far. You've got 10 episodes or so that have given you glimpses but no real design bible to work off of.
No matter what, if a game came out today for Carnival Row, it would be a best effort based on what you know so far. Games that are simply "lets just sandbox this setting" usually don't go well without a tentpole plot. The show hasnt fully revealed its tentpole plot yet.
It's a moving target. So make your own target.
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So is this actually happening, or is this all theoretical debate?
I'm a bit confused now, but am totally in agreement with Sunny re: themes. I don't mind oppression, darkness, or seeming hopelessness in game themes. I mean, I used to run a Battlestar game, FFS. It's oppression, darkness, and hopelessness I might have to deal with in real life that I get uppity about. No one is ever going to be real-life racist against me for being in some weird apocalyptic satyr fairy cult, sooooooooo....... whatever?
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@Aria said in Carnival Row:
No one is ever going to be real-life racist against me for being in some weird apocalyptic satyr fairy cult
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@Aria said in Carnival Row:
No one is ever going to be real-life racist against me for being in some weird apocalyptic satyr fairy cult,
Whatever, you dirty doom-hoofer. GO BACK TO ARCADIA.
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So like Terre d’ange exept no angels. We got fairies goblins and otherkin.
ETA I think of something like this was to occur it should be an original theme. Borrow from Carnival Row like the dark theme but create a different setting. I do like how the fairies are second class citizens.