Birmingham: The Entangled City (BhamMu*)
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@ganymede said in Birmingham: The Entangled City (BhamMu*):
@cobalt said in Birmingham: The Entangled City (BhamMu*):
Other than specific spells how so?
You know folks are going to want to create their own spells. I figured that you'd allow that, with staff approval. And that means that staff's going to be working on balancing what effects a player wants against some standard.
I could be wrong.
Oh, yes. That is one of the features I want. I haven't gotten to "how to make new spells" though.
But I think people are seeing "magic" and "spells" and going to Mage: the Whatever, and that is 100% not the game I'm wanting to run.
I'm wanting Mortal+ not mage. There won't be Mages and Non Mages, it's not that kind of game.
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@lilli said in Birmingham: The Entangled City (BhamMu*):
Somebody is going to be making the spells. Just a matter of whom.
I guess the easiest way is to just say that here are the prereqs for being able to cast that spell with a modicum of normal success, and let the player determine if they want to give it a go or not. As their 'power' or 'skill' is the actual determinant, not the spell itself.
i.e. Anyone can look up the spell in the library, database, ask-a-wiz-network, etc.For Example. Create Volcano. Fire/Earth. TN: 6 successes. Let's say you need 4,5,6 on a six sided die to create a success.
Anyone with Fire/Earth can try. But it's still going to be a weak volcano if a Fire 1 wizard manages to accomplish it... You'd need popcorn dice of some sort for a Fire 1 to have a chance.Or you can set a TN with a total to beat, and a create a system that has both skill and power. ie <skill>D<power>. This tends to make skill the more prominent for getting it done, but power the possibility for doing greater things.
Anyways, off the original post. No two people, well, even the same person, will run the same adventure with the same TN levels every time. It's why pre-made characters and modules are used in tournaments? So it is with spell approvals, as well.
My concern would be more with the non-mages. What do they get? Or maybe worded how much more is a mage spending to get this ability to do or research anything? Especially if there is any kind of PvP allowed.
In closing, it won't matter. Your game, your concept. It's your baby. You'll attract the people who like it, and etc.
I feel like you didn't take a real look at the website. The type of dice roll and system is pretty clear (and does not at all conform to anything you exemplified) and it seems pretty clear that there aren't non-Mage PCs.
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Beg to differ. But I can clearly choose to be Unentangled in character creation.
The magic stuff was just a way of showing a method of getting around having to create every single spell in existence and express that no two people will do things the same, nay, even that the same person won't. Disregard it, since it's irrelevant to a discussion on spell creation in the setting or one where people were tossing Mage-like back and forth. Off topic?
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@lilli said in Birmingham: The Entangled City (BhamMu*):
Beg to differ. But I can clearly choose to be Unentangled in character creation.
I'm leaning towards only having NPCs be Unentangled, but because of how character creation works in Ares it'll seem like an option. I just need to go in an make a note of "No Unentangled PCs".
I'm never 100% against mortal like characters in most games, but I think in this setting they don't make sense. Since any time anything supernatural happened they would either become Entangled or they would forget entire scenes.
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@cobalt said in Birmingham: The Entangled City (BhamMu*):
I just need to go in an make a note of "No Unentangled PCs".
You can do that with custom code easily FYI. https://aresmush.com/tutorials/code/hooks/app-review.html
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@faraday TY!
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I've been taking pictures of Bham as I go about my business... And there are some gorgeous places here (I need to get a good shot of Northside downtown with all the tall buildings).
And then...
We have this:
Which is right next to:
Clearly haunted. Both of them.
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I love Birmingham's street art. We have several taggers: Zuka, Daze, and Toka. These are some of my favorite pieces:
I need to get a better image of that Toka tag. It's damned nice.
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I'm reskinning the names of Hermetic Magic and Wild Magic to 'Lesser Works' and 'Wishes' and changing some of the thematic ideas behind them. To re-eninforce the idea that this isn't Mage: the Awakening but Second Sight.