A healthy game culture
Carma last edited by
Jane stole my kill in the last battle scene. Bob made me look bad. Harry got promoted and I didn't. Mary's always getting the spotlight. Jake got a medal and I didn't.
Nope. No one should ever have to play with someone they do not enjoy playing with, and they should never have to justify it, either. It sucks to be left out but there is always the other option: Make your own thing happen and play it with the people who like you.
I know it's not realistic on all games, but I do think that sometimes, people sit back too much and expect to get a ticket to the season's entertainment.
Well, the people who won't include me in the plot do like to RP with me when it's about karaoke or something. But they don't want to let me work the plot, and I am not feeling like a good sport about that.
And I do expect the season's entertainment. Or at least a bit of it. Or at least for the GM to understand that telling me to ignore the plot my character is invested in and do solo adventures about my own thing, while taking two weeks to respond to such a request, two weeks during which GM was running two and four scenes every night for the people involved in the plot I'm shut out of, is not cool.
A lot of human existence is all about expectation management, but I do suspect that a great deal of legitimate complaints about fuckery and shabby-ass treatment get dismissed as an over-demanding player.
L. B. Heuschkel last edited by
@il-volpe Everything is shades of gray. The way you describe your situation I kind of do feel that maybe you should vote with your feet. After all, if you try everything and you still don't get included -- maybe that's just not going to work. Which bloody sucks and it's not a fun feeling at all. But neither is keeping on trying to bend over backwards and still finding that it's just not enough for this crowd.
@l-b-heuschkel Oh, yeah. I'm pretty much wrapping up the one 'do your own thing' adventure where I invited others but had burned away my very last scrap of fuck before the event actually happened.
I have experienced and seen this on other games and had it seem a lot less egregious. The 'story points' thing I mentioned somewhere up-thread seems like it could solve a fair chunk of it.