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    Scene/Log based rewards - Ares?

    Game Development
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    • N
      Nessa last edited by

      I'm looking to build an SR/Cyberpunk game. I got started before but then got stuck on a coding idea I wanted to implement.

      I'd like to have a public +scene situation, like what we see with Ares or other code examples. And when it uploads to the webpage it determines based upon activity, how much xp/karma someone gets for the scene.

      Would someone have an idea for what it would take to add something like the above to Ares code? I'm no coder, but I used to work on TinyMUX stuff a long long time ago. Thank you for any help/advice.

      faraday 1 Reply Last reply Reply Quote 2
      • faraday
        faraday @Nessa last edited by

        @nessa Ares already has code that gives things out (luck points, achievements) when scenes are completed. They're currently based on scene participation, not sharing, but you could change that with custom code. It would take some effort, but nothing compared to all the other work that would be entailed in making a SR game.

        1 Reply Last reply Reply Quote 3
        • Three-Eyed Crow
          Three-Eyed Crow Banned last edited by

          My understanding is game-runners have control over how much Luck is rewarded per scene/how it's rewarded/game-specific Achievements. They just actually have to...do it.

          1 Reply Last reply Reply Quote 3
          • N
            Nessa last edited by

            Thanks for the suggestions and comments. I have an Ares droplet up and running. I'll be working on figuring out how to take Luck Points and make them Improvement Points here over this next week/weekend.

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