Nov 16, 2015, 7:51 AM

I registered to reply to this thread after I noticed it because of how close it is to my experiences. About six months ago, I decided to start creating a new MUSH with my room mate. I've been MU*ing for a few years with a decent amount of soft code experience but no experience at all with Python while he had very little MU experience but a pretty heavy computer science background. We had a pretty big argument since he was horrified at softcode and didn't want to learn it, while I was extremely reluctant to try something I had no familiarity with at all, but we went with Evennia.

I'm SO glad we did. While definitely a few features would have been faster to add as we stumbled, there's a good amount of features we're adding that would have been flat out impossible with softcode. Particularly on the web framework side. One nice thing is that since django is bundled into it, you can do a lot of stuff for web support rather than just use an external wikia. We're still working on this ourselves, but there's a lot of potential there to have a far more rich web experience than just wiki character sheets. When you think of how critical wikis are to most games, there's a large potential for eliminating tedious tasks players often complain about, like cleaning logs or updating things about their characters sheets that would be reflected on the web. Ultimately the game might wind up being closer to a web browser game than a true MU, but with how niche MU gaming is I think if anything Evennia will lower the bar to entry rather than raise it.