@tooters said in Mourning a character, how do you do it?:
> Not only that, I don't understand why the vast majority of players [get emotionally attached to characters]. It's a game. It's not real. These aren't real people. Their lives are fantasy lives. I can make a different character in a day, and I did. If this one dies, I also won't care.
I don't think anybody is confusing a game character with a real life blooded flesh person.
They're mourning their interactions, their ability to interact with others, and the fun/interacting/socializing they are going to miss out. While this is very close to mourning a dead person, it isn't the same thing.
Imagine, instead, you were a model train collector. You can only hang out in the model train club if you have model trains. But then you lose all your trains and can't go to model train club. You won't be upset because you are unable to differentiate between a model train and a living human being; you're upset because you are going to miss out on Track Day and meeting up with friends.
To really push the analogy home, imagine if instead of losing a train on your own terms, such as during Train Accident Simulation Day, but instead you lose all your trains because an absolute jerk came in and smashed your trains with a hammer.
Nobody is confusing trains for people.
They're upset because they are going to have a harder time interacting with other people and having fun with them like they did before, and very likely, they invested weeks, months, or even years in these characters/trains.