@Glitch Yeah, it was the costs in labor that made it look unrealistic to me. Sure if someone had an all volunteer staff, why not? But if people are talking about employing full time staff of multiple programmers, that is getting into a low ball estimate of a couple hundred thousand dollars a year in salary costs, and that bar seems super hard for a game of hundreds of people to leap over. Thousands maybe, but not hundreds.
Controversial posts made by Apos
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RE: Pay to Play MUSHing?