@derp said in MUSHgicians elements:
But improvisation can lead to really cool stuff. Like this.
Why am I not watching this show?
@derp said in MUSHgicians elements:
But improvisation can lead to really cool stuff. Like this.
Why am I not watching this show?
@coin Ah! That makes sense. Thanks for the clarification!
@coin I'm not sure I'm wrapping my head around the concept. Are you suggesting rewarding the player for not playing the character while she's studying?
Hm. Soooooo, you've basically invented a MUD inside a MUSH? If you could get a MOO in there, it would be like a text turducken.
Cortex is a mediocre system, in my opinion, that is elevated to greatness by the relationship mechanics. Since those mechanics are applicable on a MU*, I think it would just be a fiddly, 'too many kinds of dice/rolls' system online, whereas it plays wonderfully in tabletop games.
(And having played a couple of urban fantasy/CW supernatural drama games in it, I love the hell out of it. But without the Relationship Map ... eh.)
All I see are a whole lot of people who should get off my lawn.
If I'm understanding correctly, you're looking for a kind of Star Wars themed suburb game? A nice quiet corner of the galaxy where nothing that means anything to the overall story of the Star Wars milieu actually happens?
I'm not entirely sure I understand the attraction, since Star Wars is, as a genre (and it is like Star Trek in being it's own genre at this point) kinda about change and revolution/evolution and such. But good luck with it!
@zombiegenesis said in Potential Buffy Game:
itself is done. I just need to build the grid and get the wiki up and running for the most part and we'll be good to go. I'm hoping (fingers crossed) to open a week or so before Halloween.
I am very excited about the prospect of this game! Thanks again for working on it!
All roads lead to Dayton.
Mostly because Ohio has really bad road signs.
Goblin shaman that can talk to technology spirits might be a thing. Plus, humans will have left a metric fuckton of documentation laying around. And humanoids/demi-humans are smart. Some of them smarter than humans in most fiction, when it comes to technological crap.
As long as I can play Throg the Analytic, the Orc from Accounting, I'm in. =D
Gamers are worse than strict constitutionists in their ability to nitpick and argue a thing until the soul of the thing is crushed under pedantic disagreement.
@ganymede said in Potential Buffy Game:
@bad-at-lurking said in Potential Buffy Game:
"The Hellmouth moved here."
I don't really know what a Hellmouth is, but I presume it is something which spawns bad things.
Got it in one. It's the answer to the Buffy question of 'why is all this world-ending crap happening in a California town that is basically a suburb in search of a city?'
The answer, of course, is that there is a literal gate (imperfectly sealed) to the infinite hell dimensions, which happens to be buried under the high school.
The Hellmouth could have migrated. Or been yoinked by some really unwise cabal of Daytonian witches (it's always witches) for some reason.
That would also make for a great plot point.
"The Hellmouth moved here."
"Um, that's not possible. The ancient texts are quite explicit."
"Tell it that. I'll be up here, cowering behind the shelves."
Heh. Kind of Hogwarts meets Buffy, maybe? Or even a little X-Men vibe.
A secret school for monster hunters (slayers, spirit warriors, demons, etc.) hidden in a university with normal students getting pulled in with distressing regularity. (Gotta have the Xanders.)
That might give you a team/group dynamic of smaller groups, if people decide to group up. If not, they can rock the immaculately good hair that goes with the whole brooding loner thing.
@arkandel said in Potential Buffy Game:
heart is a Hunter game from a certain point of view, and those tend to get either very sandbox-y and/or very reliant on Storytellers/GMs. Both of these traits can make a MU* inactive fast as their players become disconnected from each other then get stuck waiting for someone to do something.
What you could consider is giving a different kind of structure for them to do on their downtime. Classes, for example; set up a Watcher supernatural school-within-the-school complete with tests, grades, teacher aides, things going wrong during spellcasting 101... just hand things for PCs to do with each other other than fight monsters of the week or TSrelationship drama which is great as gravy but very soon would get them idlying.
No helpful suggestions, but man, I would play the hell out of a Buffy game, so thanks for working on this!
Amber, as a setting, is magnificent. And the DRPG is probably the most brilliant example of making character generation a part of the game I have ever seen. I have so many fond memories of running/playing in various games of it.
I like FATE in both flavors, as a tabletop game. But I hesitate to use it in a MU environment because the nature of the system requires a large amount of cooperation and goodwill among players and a fairly close eye from a storyteller to work well.
Unfortunately, MUs don't often have the type of players who will foster that environment and storytellers don't have the kind of time required to make it work.
That's very much on point for how travel really works here.
Word of advice: don't forget the L (and buses). Sometimes, with parking fees, very limited parking availability and traffic, it doesn't make sense to take a car some places in the city.
Also, our L stations are atmospheric as hell about midnight. =D