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    Posts made by Bad at Lurking

    • RE: MUSHgicians elements

      @derp said in MUSHgicians elements:

      But improvisation can lead to really cool stuff. Like this.

      Why am I not watching this show?

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: MUSHgicians elements

      @coin Ah! That makes sense. Thanks for the clarification!

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: MUSHgicians elements

      @coin I'm not sure I'm wrapping my head around the concept. Are you suggesting rewarding the player for not playing the character while she's studying?

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: Automated Adventure System

      Hm. Soooooo, you've basically invented a MUD inside a MUSH? If you could get a MOO in there, it would be like a text turducken.

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: WoD Alternatives

      Cortex is a mediocre system, in my opinion, that is elevated to greatness by the relationship mechanics. Since those mechanics are applicable on a MU*, I think it would just be a fiddly, 'too many kinds of dice/rolls' system online, whereas it plays wonderfully in tabletop games.

      (And having played a couple of urban fantasy/CW supernatural drama games in it, I love the hell out of it. But without the Relationship Map ... eh.)

      posted in Mildly Constructive
      Bad at Lurking
      Bad at Lurking
    • RE: How old are MU* players?

      All I see are a whole lot of people who should get off my lawn.

      posted in Mildly Constructive
      Bad at Lurking
      Bad at Lurking
    • RE: Star Wars Stand Alone - Staff Sought

      If I'm understanding correctly, you're looking for a kind of Star Wars themed suburb game? A nice quiet corner of the galaxy where nothing that means anything to the overall story of the Star Wars milieu actually happens?

      I'm not entirely sure I understand the attraction, since Star Wars is, as a genre (and it is like Star Trek in being it's own genre at this point) kinda about change and revolution/evolution and such. But good luck with it!

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: Potential Buffy Game

      @zombiegenesis said in Potential Buffy Game:

      itself is done. I just need to build the grid and get the wiki up and running for the most part and we'll be good to go. I'm hoping (fingers crossed) to open a week or so before Halloween.

      I am very excited about the prospect of this game! Thanks again for working on it!

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: Potential Buffy Game

      All roads lead to Dayton.

      Mostly because Ohio has really bad road signs.

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: Poll: Fantasy Earth 2.0

      Goblin shaman that can talk to technology spirits might be a thing. Plus, humans will have left a metric fuckton of documentation laying around. And humanoids/demi-humans are smart. Some of them smarter than humans in most fiction, when it comes to technological crap.

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: Poll: Fantasy Earth 2.0

      As long as I can play Throg the Analytic, the Orc from Accounting, I'm in. =D

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: Potential Buffy Game

      Gamers are worse than strict constitutionists in their ability to nitpick and argue a thing until the soul of the thing is crushed under pedantic disagreement.

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: Potential Buffy Game

      @ganymede said in Potential Buffy Game:

      @bad-at-lurking said in Potential Buffy Game:

      "The Hellmouth moved here."

      I don't really know what a Hellmouth is, but I presume it is something which spawns bad things.

      Got it in one. It's the answer to the Buffy question of 'why is all this world-ending crap happening in a California town that is basically a suburb in search of a city?'

      The answer, of course, is that there is a literal gate (imperfectly sealed) to the infinite hell dimensions, which happens to be buried under the high school.

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: Potential Buffy Game

      The Hellmouth could have migrated. Or been yoinked by some really unwise cabal of Daytonian witches (it's always witches) for some reason.

      That would also make for a great plot point.

      "The Hellmouth moved here."

      "Um, that's not possible. The ancient texts are quite explicit."

      "Tell it that. I'll be up here, cowering behind the shelves."

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: Potential Buffy Game

      Heh. Kind of Hogwarts meets Buffy, maybe? Or even a little X-Men vibe.

      A secret school for monster hunters (slayers, spirit warriors, demons, etc.) hidden in a university with normal students getting pulled in with distressing regularity. (Gotta have the Xanders.)

      That might give you a team/group dynamic of smaller groups, if people decide to group up. If not, they can rock the immaculately good hair that goes with the whole brooding loner thing.

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: Potential Buffy Game

      @arkandel Doh! Misquote. The shame!

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: Potential Buffy Game

      @arkandel said in Potential Buffy Game:

      heart is a Hunter game from a certain point of view, and those tend to get either very sandbox-y and/or very reliant on Storytellers/GMs. Both of these traits can make a MU* inactive fast as their players become disconnected from each other then get stuck waiting for someone to do something.
      What you could consider is giving a different kind of structure for them to do on their downtime. Classes, for example; set up a Watcher supernatural school-within-the-school complete with tests, grades, teacher aides, things going wrong during spellcasting 101... just hand things for PCs to do with each other other than fight monsters of the week or TSrelationship drama which is great as gravy but very soon would get them idlying.

      No helpful suggestions, but man, I would play the hell out of a Buffy game, so thanks for working on this!

      posted in Game Development
      Bad at Lurking
      Bad at Lurking
    • RE: Amber: Why Can't I Quit You

      Amber, as a setting, is magnificent. And the DRPG is probably the most brilliant example of making character generation a part of the game I have ever seen. I have so many fond memories of running/playing in various games of it.

      posted in Mildly Constructive
      Bad at Lurking
      Bad at Lurking
    • RE: Fate Accelerated Questions

      I like FATE in both flavors, as a tabletop game. But I hesitate to use it in a MU environment because the nature of the system requires a large amount of cooperation and goodwill among players and a fairly close eye from a storyteller to work well.

      Unfortunately, MUs don't often have the type of players who will foster that environment and storytellers don't have the kind of time required to make it work.

      posted in Mildly Constructive
      Bad at Lurking
      Bad at Lurking
    • RE: Staff Needed!

      That's very much on point for how travel really works here.

      Word of advice: don't forget the L (and buses). Sometimes, with parking fees, very limited parking availability and traffic, it doesn't make sense to take a car some places in the city.

      Also, our L stations are atmospheric as hell about midnight. =D

      posted in Mildly Constructive
      Bad at Lurking
      Bad at Lurking
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