@Ganymede said:
@Bargle said:
If a game is trying to have any type of feudal politics going on, I'd think some type of family tree would be pretty necessary.
Although primogeniture was used often, feudalism can still occur in the absence thereof. What matters is a line of succession.
OK, so not any type of feudal politics. Just the type of feudal politics most people are most familiar with and often most interested in playing with.
Outside of the history-buff players (and I'd imagine there are more than a few on Game-of-Thrones-esque games), I'd be surprised if very many were interested in the finer points of Agnatic/Cognatic/Bunch-of-other-words-I-had-to-look-up-when-playing-Crusader-Kings II-ic, etc...