@reason said in Interest in Cyberpunk MU*?:
This sounds amazing. CP Red is a super simplification of the old CP rulesets. I'm glad someone is making something for it.
As far as what remains. Really. Big grids seem like they are worthless in this day and age. It's very fesible to do something like neighborhoods from Night City, give them each rooms. And stop there. Or, if you want, you can take it a step further and allow people to use a command that generates a 'room/place/coded object they can step inside of' that then they have control over. Locking to make private/requiring permission to enter. Can be used for scenes/apartments/etc. And a public flag to create social interactions/public scenes/etc. Then you only have a handful of rooms that describe the generic area for theme.
As for genuine theme, if you want to do Night City. Just say that, and make people read the book. No real need to create much there, if you are going with the book premise.
I'm just talking MVP, but the room idea is one that I've played with on and off on various games I've ran in the past. It helped to keep the grid tight, useable, and without all the convolution that allows people to idle on grid. And it removes the need for RP rooms, making everything 'on-grid'. It also lets players really be imaginative when it comes to not repeating locations. But if you want 'locations' you can give templates or people can save descriptions of hot spots they generate to re-use in their adventures.