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    2. Nessa
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    Posts made by Nessa

    • RE: Interest in Cyberpunk MU*?

      @reason said in Interest in Cyberpunk MU*?:

      This sounds amazing. CP Red is a super simplification of the old CP rulesets. I'm glad someone is making something for it.

      As far as what remains. Really. Big grids seem like they are worthless in this day and age. It's very fesible to do something like neighborhoods from Night City, give them each rooms. And stop there. Or, if you want, you can take it a step further and allow people to use a command that generates a 'room/place/coded object they can step inside of' that then they have control over. Locking to make private/requiring permission to enter. Can be used for scenes/apartments/etc. And a public flag to create social interactions/public scenes/etc. Then you only have a handful of rooms that describe the generic area for theme.

      As for genuine theme, if you want to do Night City. Just say that, and make people read the book. No real need to create much there, if you are going with the book premise.

      I'm just talking MVP, but the room idea is one that I've played with on and off on various games I've ran in the past. It helped to keep the grid tight, useable, and without all the convolution that allows people to idle on grid. And it removes the need for RP rooms, making everything 'on-grid'. It also lets players really be imaginative when it comes to not repeating locations. But if you want 'locations' you can give templates or people can save descriptions of hot spots they generate to re-use in their adventures.

      posted in Mildly Constructive
      N
      Nessa
    • RE: Shadowrun 5e - Logger for karma - post to web functionality?

      I just searched for AresMUSH and am going with that installation to see how it works.

      posted in MU Code
      N
      Nessa
    • RE: Shadowrun 5e - Logger for karma - post to web functionality?

      I'm not attached to any system right now. I've done a lot of loading of stuff from Volund's list of stuff to be able to do a scene logger. That said, I can do a dump of my objects and incorporate them into MUSH code.

      The objective is to be automatic for the posting because that eliminates a lot of player driven errors, cheating, etc. You either post and you get karma, or you run a private scene with it's own rewards.

      When I click on AresMUSH it seems to be situated as though it's a link but the link doesn't bring me anywhere?

      posted in MU Code
      N
      Nessa
    • Shadowrun 5e - Logger for karma - post to web functionality?

      Re: Loggers

      I have installed PennMUSH for my game, and am attempting to work out the best possible solution for karma distribution. I've decided that karma will be linked to logs, and those logs will be submitted to a public forum/wiki/site that can be reviewed by players for karma to make sure that there's no tomfoolery happening.

      What I'd like the log to do is:
      Start the log, and have it record all players whether emitting as a GM or participating as a player. (So, utilizing NoSpoof to know who's posing).
      Then at the end when it is done, it will return a certain # of karma for the amount of characters created by each player. If the log is never finished, it will not distribute the karma.
      The log will show up on the forums under either just RP logs, or Plot Logs.
      Plot logs will be reviewable for karma, and payouts by the player base (there's a way this scales but is unimportant at this point in time, and also a way this is reviewed to make sure people are reviewing properly).

      I started with PennMUSH and was going to initially utilize Volund's SceneSys code. During this process I'm having issues uploading the XML page, mediawiki isn't the easiest thing to deal with in my situation, and other issues. So, I'm looking for an alternate solution, even possibly someone to help code it.

      The previous post here I thought would work well, but this is Rhost and I'm on PennMush and I'm kind of learning code as I go - to try and make a Shadowrun 5e MU* a reality again.

      Would this be the current best situation? Or might there be an alternative? Would someone be willing to help me walk through the process? I have SQL installed on my digital ocean server, I have PennMUSH running, I also have a few objects I've built but I have no qualms with changing the base (probably not to Evennia since that's too advanced for me I think).

      Help, pointers, locations, anything is helpful at this point!

      Thanks in advance,

      Nessa.

      posted in MU Code
      N
      Nessa
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