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    Peppel

    @Peppel

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    Best posts made by Peppel

    • RE: Digger: A graphic room editor for MUX/MUSH

      @krmbm It's similar to MUSHRoom, however, I want an editor that would work under Linux, and I needed to add some features that I find useful.

      posted in How-Tos
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      Peppel

    Latest posts made by Peppel

    • RE: The Churn: an Expanse game

      This looks very promising! It's nice to see more sci-fi games, I'm looking forward to it. One question: Is the plot going to follow the events of the next books, or it's going to be a different storyline?

      posted in Game Development
      P
      Peppel
    • RE: Digger: A graphic room editor for MUX/MUSH

      @Thenomain Hmm, that's weird, it runs fine for me.

      posted in How-Tos
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      Peppel
    • RE: Digger: A graphic room editor for MUX/MUSH

      @Thenomain At the moment, you need python2 to run Digger, that's why you're getting the syntax error.

      posted in How-Tos
      P
      Peppel
    • RE: Digger: A graphic room editor for MUX/MUSH

      @krmbm It's similar to MUSHRoom, however, I want an editor that would work under Linux, and I needed to add some features that I find useful.

      posted in How-Tos
      P
      Peppel
    • Digger: A graphic room editor for MUX/MUSH

      Hi, I'm currently developing a graphic tool for designing MUSH/MUX rooms and exporting them to code. It's written in Python so it will work on any sistem (Haven't tried on Mac).

      You can quickly link rooms and run custom code for each of them. You can change the color and size of rooms if you need so.

      Here is the GitHub page if you want to check it out, please report any bugs, and suggestions are welcome 🙂 Thanks in advance

      posted in How-Tos
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      Peppel