@Coin said in Finding roleplay:
Conversely, I've had people be disappointed because a PRP was not actually what they expected, either: "my character can't do anything because this is combat and he can't fight" or "what am I here for? my character is a two-dimensional brawler and this is clearly an investigation scene" or "I was promised a fight, why is everyone talking" or "this said LOW DANGER why are my extremely antagonistic actions leading to my inevitable death at the hands of understandably pissed off NPCs?" or...
This one irks me to no end. Some people just seem to shut down if it turns into something that might not be a moment they had designed their character around. These are the times where the creativity of a player can really shine! I like when a player throws something completely random out there and the whole room picks it up and runs with it. That sort of completely organic excitement simply cannot be planned and tends to be some of the best plot starts.
@Arkandel Agreed. If the style of a person running the plot clashes with what you enjoy, the polite thing to do is still to thank them for the time and effort and just keep it in mind when choosing your RP down the line. Personally, I'm at a point where I avoid the grand "on rails" plots that some toss out there with pre-written endings.
Whining in the room is never okay. If you aren't down with something, find a way to work it out constructively or pose out politely. You get back what you put out there.