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    theznar

    @theznar

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    Best posts made by theznar

    • RE: Interest check: Early Rebellion SW game

      @faraday Give me a dozen good players over two dozen space truckers any day...

      And I say that as someone who enjoys space trucking at times...but I think that drive to watch numbers go up and acquire all the assets might be a hidden pitfall for a small game. I don't particularly want a game of have and have nots.

      posted in Game Development
      theznar
      theznar
    • Interest check: Early Rebellion SW game

      So, yeah. I recently opened a game...but it was a bit of a second choice theme, and it's eating at me.

      I'm very seriously considering learning enough to forgo Aresmush, and set up a Pennmush game using Dahan's D6.

      Theme is simple enough. Extremely early Rebel cell set in a backwater system during the years prior to A New Hope. No Force, no playable FCs...just grimy and hard scrabble opposition.

      Probably no space trucking.

      Empire would be the primary NPC baddie essentially, with room for a PC criminal org to backstop the rebel rp. The idea is that the gameworld is not static, adherence to canon isn't really super important, and players would have a huge hand in guiding the story. Eventually, the universe very likely
      would open up to cover more territory.

      Any interest out there for something like that, or thoughts?

      PS: If anyone remotely competent with code is interested...hit me up.

      posted in Game Development
      theznar
      theznar
    • RE: Interest check: Early Rebellion SW game

      @seraphim73 said in Interest check: Early Rebellion SW game:

      I love the era, and I think it's a good one. I'm very interested (although I'm not a huge fan of WEG, I suppose it would be better without Force-users).

      I will put forward three issues with what you've proposed, and a couple of ideas on how to balance them out (just unsolicited advice and I won't feel bad if you totally ignore the suggestions).

      1. There is a significant portion of Star Wars players who just want to play Jedi, and won't join any game that doesn't have Force Users. I see two solutions to this, either just accept that you won't get those players (my suggestion) or allow minor Force abilities (which I think will just frustrate the players who want to be Jedi).

      2. A ton of players want to play Han Solo before he joined the Rebellion, and just want to be independent smugglers. My solution: keep the theme tight, require people to app in as actual members of the cell, and hold them to it.

      3. You will have some players who want to play Rogue One, and some who will want to play The Force Unleashed. One group will want the entire Rebel Fleet to be beaten up by two Star Destroyers and a defense base, and the other group will want to have fleet engagements when they aren't trying to board Star Destroyers with 40 of their closest friends and take them over. I strongly suggest picking which of those two extremes (or more likely, which point in between them) you want to play, be very up-front about it, and enforce it ruthlessly and equally.

      1. Yes, I'm aware I'm probably going to not get some folks because I'm not allowing The Force, but that's ok. You can't please everyone.

      2. Absolutely. The Rebel cell is going to be what drives the game, and everything really needs to feed that. I do think there might be room for a small criminal element because friends in low places is fun for storytelling, but not on initial roll out.

      3. Aye. That is definitely the line that needs walking. I'm very much in the middle of that. Certainly more toward Rogue One's side of the aisle, though.

      posted in Game Development
      theznar
      theznar
    • RE: Interest check: Early Rebellion SW game

      @wizz I'm limiting FS(as in not having them) for the entirely selfish reason that I'm not interested in dealing with that aspect. It's just not something I'm looking to run.

      I'm all about that plucky little cell of insurgents and their struggle to become something more. I'm not going to require it, but I'm personally interested in the concept of characters just being normal folks forced into resisting tyranny, and learning as they go.

      Some progress has been made, there's now a domain purchased and a mush running. This game is no longer theoretical, at least.

      posted in Game Development
      theznar
      theznar
    • RE: Interest check: Early Rebellion SW game

      Update because work is dead and I've got nothing better to do. Looks like it's going to be using Dahan's D6 on Pennmush. So folks who preferred some coded objects and probably a space system are in luck.

      posted in Game Development
      theznar
      theznar
    • RE: Interest check: Early Rebellion SW game

      So. D6 is working like a charm, I finally got pennmush running after banging my head against a really dumb wall for a few weeks. I'm hoping to have a functional game in early January, if I can wrap my head around a wiki, since that seems to be something all the kids want these days.

      posted in Game Development
      theznar
      theznar
    • RE: Is this a really dumb theme?

      @Sunny

      Oh yeah. I'd hate to have an actually popular game. Niche and nerdy is the ticket.

      posted in Mildly Constructive
      theznar
      theznar
    • RE: The Celebrated Company of Mongrels

      Yeah. This is the Black Company game that I didn't know I needed.

      posted in Game Development
      theznar
      theznar
    • Is this a really dumb theme?

      So, I have been mushing for years and have recently gotten back into it(Mostly sci-fi and early Wheel of Time games). I am feeling the urge to run a little mush again. I'm installing Ares Mush, and trying to decide on a theme. I wanted something that would work well FS3, and came up with what might be the most idiotic thing....but it also seems like it could be a lot of fun in a pick up and play kind of way.

      1950s low-ish tech alien invasion of Earth. Laser guns and flying saucers vs early jets to start, that kind of thing. Not exactly deep moody RP, but light maybe slightly gritty fluff. Not the place for people who want a character to last for years, probably.

      That is real dumb, right?

      posted in Mildly Constructive
      theznar
      theznar
    • RE: Interest check: Early Rebellion SW game

      @runescryer said in Interest check: Early Rebellion SW game:

      @theznar said in Interest check: Early Rebellion SW game:

      The Force really probably isn't going to happen. Unless it's dealing with some NPC for a bit. I'm open to evolving as time goes on, but I'm really not a huge fan of one or two people getting to play an awesome role with very limited slots.

      You can always go the route Star Wars Galaxies started on: make players have to work to become Jedi, instead of automatically starting as one. The setting you're works well for that.

      Primarily, because I'm a dinosaur that thinks FS characters became way too common in the franchise, and just aren't all that interesting.

      Secondarily, because whenever I saw that 'work for it criteria' on a game...the perception was that slots just went to staffers and their buds. Not that I believe I'd do that, nor do I have many buds in the hobby after a fairly long time away...but it's just not a look that I love.

      posted in Game Development
      theznar
      theznar

    Latest posts made by theznar

    • RE: The Celebrated Company of Mongrels

      Yeah. This is the Black Company game that I didn't know I needed.

      posted in Game Development
      theznar
      theznar
    • RE: Interest check: Early Rebellion SW game

      @tiredewok I appreciate that, and will likely take you up on it!

      posted in Game Development
      theznar
      theznar
    • RE: Interest check: Early Rebellion SW game

      @auspice

      yeah ..there is no world in which I use fandom. Gross.

      posted in Game Development
      theznar
      theznar
    • RE: Interest check: Early Rebellion SW game

      @warma-sheen I am vaguely considering opening without a wiki, and seeing if anyone likes the game enough to give it a shot at helping set it up...I don't really know many folks in the hobby anymore.

      I do have code to use sql on the mush to help link the two up on my server, but figuring that out is later in my development process.

      posted in Game Development
      theznar
      theznar
    • RE: Interest check: Early Rebellion SW game

      So. D6 is working like a charm, I finally got pennmush running after banging my head against a really dumb wall for a few weeks. I'm hoping to have a functional game in early January, if I can wrap my head around a wiki, since that seems to be something all the kids want these days.

      posted in Game Development
      theznar
      theznar
    • RE: Interest check, and early discussion: Rifts

      @kumakun

      I can't say that I know anything about Rifts...but an integrated front end would be great for Rhost. That alone would be enough for me to take a look at a place.

      posted in Game Development
      theznar
      theznar
    • RE: Interest check: Early Rebellion SW game

      @seraphim73 I know. I'll miss them a lot. But adding D6 WEG to Ares isn't realistic, currently. I looked at switching to using Fate...but eh. I like WEG D6 for this nostalgia project. I would have much preferred to stick with Ares, but such is life. 🙂

      posted in Game Development
      theznar
      theznar
    • RE: Interest check: Early Rebellion SW game

      Update because work is dead and I've got nothing better to do. Looks like it's going to be using Dahan's D6 on Pennmush. So folks who preferred some coded objects and probably a space system are in luck.

      posted in Game Development
      theznar
      theznar
    • RE: Interest check: Early Rebellion SW game

      @runescryer said in Interest check: Early Rebellion SW game:

      @theznar said in Interest check: Early Rebellion SW game:

      The Force really probably isn't going to happen. Unless it's dealing with some NPC for a bit. I'm open to evolving as time goes on, but I'm really not a huge fan of one or two people getting to play an awesome role with very limited slots.

      You can always go the route Star Wars Galaxies started on: make players have to work to become Jedi, instead of automatically starting as one. The setting you're works well for that.

      Primarily, because I'm a dinosaur that thinks FS characters became way too common in the franchise, and just aren't all that interesting.

      Secondarily, because whenever I saw that 'work for it criteria' on a game...the perception was that slots just went to staffers and their buds. Not that I believe I'd do that, nor do I have many buds in the hobby after a fairly long time away...but it's just not a look that I love.

      posted in Game Development
      theznar
      theznar
    • RE: Interest check: Early Rebellion SW game

      @wizz I'm limiting FS(as in not having them) for the entirely selfish reason that I'm not interested in dealing with that aspect. It's just not something I'm looking to run.

      I'm all about that plucky little cell of insurgents and their struggle to become something more. I'm not going to require it, but I'm personally interested in the concept of characters just being normal folks forced into resisting tyranny, and learning as they go.

      Some progress has been made, there's now a domain purchased and a mush running. This game is no longer theoretical, at least.

      posted in Game Development
      theznar
      theznar