Everything is very rules light anymore it seems, which is fine, but I want a little more meat and potatoes in my game system than Faraday's system or FATE or (god forbid) pure consent could possibly give.
I get that a lot of people want to tell stories, but, a crunchy system doesn't stop you from telling stories, it /helps/ you tell stories because you have the rules for whatever situation might be at hand (in theory) where as rules light systems are so much GM fiat you don't have a common ground to stand on.
Maybe it's just a sign of the times, but we need new games with crunchy systems. We can't rely on these ancient games with all their drama and dinosaurs to really supply a fair and unbiased game for new people.
This is why ARX and Rogue One interest me so much I think, they have a system I can learn and make what I want to make with a system that isn't pretty much playing rock paper scissors and the effect being completely derived by the GM.