Thenocode and Muxify


  • Coder

    Because of the way Muxify searches out comment blocks, some of my code breaks it and people who are doing a simple cut-paste-muxify will occasionally run into broken code because Muxify removes a huge chunk of code.

    This is because I like switches, and because I like matching switches, and to match switches I use a lot of this: /*. And this: */. And this: */*.

    The first two are the "block comment begin/end" notifiers, which Muxify will happily strip from the compressed code. And so my goal of having code that is easily cut-n-pasted is, er, cut short.


    Here's the solution. Before copying over into Muxify, pull all the code you want to put into a text editor that is more advanced than "Text Edit". Textedit++ (windows), Sublime Text or Atom.io (any), or BBEdit (mac) are your go-to editors.

    1. Find
    2. Select the "Regular Expression" option for finding
    3. (?!^)(\/\*|\*\/)
    4. Hand-compress any matches.

    It will match any /* or */ not in at the start of the line, and you can decide what to do from there.

    WARNING: Not everyone puts the end-block-text at the start of a line, so for other people's code this may match false positives. Ignore them.


    I hope this helps.


  • Coder

    For those unfamiliar what I mean by 'block comments', there are typically two types of comments. One line comments:

    // This is a quick note
    

    And larger blocks of text meant to be only read by you for important information:

    /* 
    Hello. This is a bit of dodgy code and here's how it works:
    Blah blah blah
    Blee blee blee
    foo -> bar
    foof -> yay
    */
    

    The latter is the challenge. If I come up with a better solution than making the game-builder do some manual work, I'll do my best to implement it across my entire code package line, but there's enough chaff that I can't guarantee it.


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