@Lithium said in New Start Databases:
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I wouldn't mind seeing something like it for Rhost though, and would welcome it too since it might give me enough code to look at that I might be able to teach myself the differences. I basically am self taught learning through osmosis and help files on what the functions do.
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Rhost has a minimal db that already has SGP. But as was stated elsewhere in this thread, it is a dated package. I wouldn't mind getting Theno's code, or MuxCore, or Faraday's ported to Rhost, and honestly most things should work ported to Rhost, the only difference being when you use a codebase's unique feature sets or oddities (like previously mentioned with Faraday's code on missmatches that work on Penn but not on non-penn), or align() via penn, or maybe the structure/setx stuff in TM3, and so forth.
And those can be ported, but the more unique code or features used the more effort in conversion.
My ultimate goal in all this is to see into making a general code that can be mostly working across codebases that helps people build ontop of it. So something that people are used to that they can then customize. Obviously it has to be generic, but a core set I think would get more attraction to mushing.
It's kinda daunting when you start up your mush and only see room #0, the Wizard #1, and a master room and that's.... it.
Then you think 'omg, I have so much to do!' and about 50% of the games flounder on that alone. I'm hoping if everyone comes together with a core package set, we can reduce that 50% by a significant amount.