@ThatGuyThere said in FS3:
Every game system I have ever seen punishes players for diversifying.
Agreed. This is one of the problems I tried to mitigate a bit, though, in 3rd edition by giving you a bunch of background skills completely free. You're not penalized in any way for having a modest number of hobbies and interests.
To look at the punishment thing another way though... look at a system like D20. Say that you allow some players to start at level 4 while others start at level 1, which is pretty much exactly what FS3 does. Isn't it kind of expected that the guy who chose to start at level 4 would have a mechanical advantage over the guy who chose to start at level 1? Or the guy who chose to multi-class at level 2/level 2? Are the lower guys being "punished" or are they just experiencing the effects of their choices?
Here it the blurb about this effect in the 3rd edition documentation:
Some characters will have higher AP totals than others. Is that fair? Sure it is, as long you realize that it’s the player’s choice. Characters in FS3 have equal opportunity, but ultimately you pick what you want to play.
The system is designed so that abilities central to the game’s “action” cost more than other abilities. A Navy SEAL will obviously have more action-oriented skills than a master cook (unless the cook is also Stephen Seagal). They’re both great at what they do - one just needs more AP to get there.
But why would you want to play a lower-powered character in the first place? Why not maximize your allowable AP rating?
Dice are fun, but story is the most important thing. Telling a story about a wide-eyed young recruit or sidekick can be fun. And John McClane in Die Hard wasn’t particularly powerful, but he’s one of the most badass action heroes ever. In the right story, everyone can have a chance to shine.
If you're going to use FS3 for your game, it's up to you to give everyone a chance to shine regardless of how they spent their points.
You might be surprised what happens when you de-emphasize the points (they're in a non-obvious place in 3rd edition) and put players into a cooperative environment where they're not pitted against each other. We've had a lot of characters come through BSGU who didn't even spend their maximum AP.