Removing Idle Limits?
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Seems like TDM is bumping people off after 60 minutes of idling. I've tried Keepalive, but it still happens. Is there a setting somewhere on the game or hardcode to change that so it stops dumping folks off? Thanks!
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What's the codebase? Last time I was on a MUX, I had to set a timer client-side to send @@ every little while. It doesn't count as activity for the MU* but it does for the socket and so you don't get idledumped.
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Knew I forgot something!>.> Sorry.
MUX hey-thenomain-2016-04-18-12-g3e797bb
hey-thenomain-2016-04-18-12-g3e797bb
Builder: descent@TheDescentMUX
Build time: Tue Sep 19 00:43:32 UTC 2017
System: Linux TheDescentMUX 4.4.0-87-generic #110-Ubuntu SMP Tue Jul 18 12:55:35 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux -
MUX/TM3/Rhost: (Global Settings)
@admin idle_timeout=-1Penn: (Global Settings)
@config/set idle_timeout=0MUX/TM3: (individual)
@power *player=idle
@timeout *player=really-big-number-goes-hereRhost: (individual)
@timeout *player=-1Penn: (individual)
@power *player=idle -
Do note, on Rhost, changing the timeout only applies when the individual characters next connect -- the timeout is set on the connection itself so updating it doesn't update that value. This has confused the hell out of me in the past.