Comic Noir Game

  • Pitcrew

    @fatefan We've made some changes to the base rules of wild talents to make it a bit more mush friendly so when you do check it out realize the Willpower rules aren't a thing on our game, we use a different system all together for that, and we've changed how a good few of the flaws and extra's work to fit better with the setting and theme. I'm not sure if it's the intended link, and staff can feel free to edit my post and remove this link if it's not the real deal but I got my digital copy of the rules from after buying the physical rulebook for 2.50usd at the local gamestore on sale.

    Still it's useful to understand the rules.

    Edit: WARNING the rules are REALLY terribly ordered, and confusing in the order they're presented. I've done a lot of work to make them easier to understand and work with on the actual mush so it shouldn't be nearly as confusing. Please keep that in mind when you're reading the official rules set.

  • @mr-johnson Thanks. I guess I should have looked at DTRPG, too: apparently there's a sale until 3/11 where the essential edition of the rules are $3.34

  • As I was checking out the wiki, I couldn't help but notice that the main page image ( appears to be incredibly similar to the logo image from the United Heroes wiki (

    Is this game being run by the same set of people?

  • Pitcrew

    @fatefan said in Comic Noir Game:

    appears to be incredibly similar to the logo image from the United Heroes wiki

    Is this game being run by the same set of people?

    A guy who played a few characters at UH once claimed that the UH logo was almost identical to the logo from a game he'd run/shut down years earlier. The one in your links looks identical to the one he linked me to (I almost think his was even Two Tone Tales for some reason). He was annoyed because he paid somebody to build his logo, so it looks like they all just use the same graphic artist.

  • @nemesis Damn. That's pretty shitty!

  • Pitcrew

    It is the same guy. Mind, @Nemesis has me blocked, but @Mr-Johnson shared the image from UH with me before he began this project and told me how he'd commissioned the image for 'Two Tone Tales' a long while back, but never got the game off the ground back then.

    So the image is his, commissioned, etc.

  • Pitcrew

    Yep, I had it done for this game first. The reason they look similar is that after this game died the most recent time the image we'd had made for this project was re-used by the artist when he became staff over at UH. No it's not the same people running UH. I mean if it were that'd mean there was more then just me, and two coders at least, but no. :P

    Just me, and a pair of coders working to help get this dream off the ground.

    I'm the same guy from UH though who played and still actually to this day plays a few characters at UH. Never really stopped playing there just took a bit of a break when life went hectic.

  • @mr-johnson That's cool (I mean, the explanation is; the situation with them taking the image isn't). I just wanted to make sure, since the familiar image took me by surprise. Thanks for the info!

  • Pitcrew

    It's that time again folks: Update time

    So, after much effort we've completed the Gotham grid. There was a good bit of humming and hawing on the exact layout but I think the one we settled on wound up turning out for the best. Metropolis is now about halfway finished, which means our grid is about 3/4ths of the way done give or take some extra rooms like no-mans-land and the USS Appomattox. (Still undecided on if we actually want to make that a grid room or wait to see if anyone actually winds up building characters who are members of ONE to actually use those rooms. Feedback is always welcome on that front. Do we even need to build grid rooms for the Appomattox or should we just leave that to be Roleplay Rooms?)

    The combat system is trucking along right on schedule and we should be just about ready to shove that full force into closed testing in the near future! I'm honestly really excited to see feedback from testers on it as our Coder's have put some really good work into it.

    Chargen is a good bit more behind schedule then I would have liked but sadly we've only got so many resources to allocate so sometimes things need to get pushed back a bit. We've made some modifications to how it'll work once it's coded but some roadblocks to actually getting it coded have cropped up, (along with a minor communications error) running us into a bit of a brick wall we need to either climb over or knock down before we proceed to allowing people through chargen proper.

    The wiki hasn't seen much work since my last update but I'm definitely going to post some more delicious delicious pages onto it so you guys have new content to read. Don't worry on that front it just takes something of a back seat to all the other work that needs to get done for the wiki to mean much.

    I've successfully managed to modify the Flaws, Extra's and Examples to a point that I'm confident they're ready for testing as written. We just need to work some of the details into a coded format and they'll be ready to throw right into the realm of chargen.

    Other then that progress is moving steadily forward as it has been. I'm not taking any breaks from creating content for this place, and hopefully we'll be able to get back onto our internal schedule, and before you know it move on to an open beta. I'll warn that's still a good ways off however.

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