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    Mr.Johnson

    @Mr.Johnson

    Yes that's right it is I Mr.Johnson mysterious and strange. Well not that strange, just some weirdo who used to work security and now has a lot of free time on his hands.

    I do voice acting for a living! It's a lot of fun. I mostly actually do small VO work for office meetings and whatnot just whatever comes across my desk that can pay to keep me in food and shelter. Don't make much but life is life.

    Medical situations mean I don't get out much so I spend my time doing Twitch Streaming and mushing.

    I run Star Trek Dreadnought Atlas, and also Titanic Two-Tone Tales.

    Though I'm on the younger side I've had quite a few learning experience games and I've been trying to turn over a new leaf with being more honest and open with people instead of just playing a character.

    Gib muns pls

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    Best posts made by Mr.Johnson

    • New Project: Cyberpunk:Chrome Is The New Black

      Going to use this mostly as a log for what's being worked on with my new Cyberpunk 2020 project. I'm taking lessons learned from previous failed projects and trying a new approach this time with an actual coder brought onto the project to assist me with getting a good solid feel for the games systems.

      What's the goal of the project: To port the tabletop experience of Cyberpunk 2nd edition AKA 2020 into a mush environment.

      What does that entail: Full character sheets, inventory system, basic questing system, a number of optional minigame mechanics, a two layer grid with meatspace and the Net, rolling code, stats code, and a grid that'll be expanded as player demand calls for it.

      What's done so far? Inventory system is complete and just requires population, multiple minigames have been completed including a cellphone system that you can tap into in order to listen in on peoples ic calls, and the system for dual grids where each physical location has a location on the net and vice versa.

      Answered questions will go here.

      Why Cyberpunk 2020? Well it's been a dream game of mine since about 2014 to make a Cyberpunk server, and up until now I didn't really have the knowledge available to make it work to my liking. This and the Fallout mush project have just been on my back burner for about half a decade. I chose 2020 in particular because RED isn't quite out yet in full, and Cyberpunk v3 was notoriously bad.

      Why not Shadowrun? Well personally while I would be just as happy to make a shadow run game, and may in the distant future my coder has more experience and appreciation for Cyberpunk so work with what you've got. I also think that having to only deal with physical and the net as opposed to Physical, Astral, and Matrix will make the work a bit easier as will not having to worry about all the different metatypes out the gate.

      If anyone has a good suggestion for wiki software/ a wiki site I'd be happy to start getting up lore info and the like for public perusal since I've got most of the info written down on my good ol laptop.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: RL things I love

      So as of today it's been exactly 8 years since my grandfather passed, and rather then you know starting a whole new thread I thought I'd just toss my thoughts up here since I loved him more then almost any other person in my life, and he was a great role-model for me.

      He was a soldier in Korea, and spent some minor time during the later days of the second world war. By the time I knew him he was a fairly high ranking Employee of the ford motor company.

      He never gave anyone in the family almost anything. You had to work for and earn anything no mater how close you were to him. Only things I ever got handed by him without having to work for it were a pocket watch handed down the family from one generation to the next, and an old maglight I still use today.

      He meant the world to me and I loved him with all my heart. I still remember back when I was young any time we went to a restaurant he would bring along a set of three manila envelops. Didn't matter how little he was ordering.

      He'd always put 1 dollar in the first, 10 dollars in the second, and usually a 100 dollar bill in the third (Sometimes he'd put in bigger bank notes just for the shock value, or stock certificates just to see the reaction on their faces.) He'd always tell them they could pick one and it had their tip inside.

      Back then a dollar would have been worth about 6 bucks today give or take to give you an idea on how much he was handing out.

      I remember one guy about feinted when he opened up the envelope and saw that funky looking bill inside. Asked a good four times if it was even real, and brought over other staff to check it out. He was real happy.

      And I remember another time back on Christmas of 85 he was driving us over to his place in his car, and we see a guy on the side of the road. It was snowing really bad and he was just sat on the hood of his import car in the ditch with an axel broke clean off.

      He turned right around in the middle of the street and drove us to the nearest Ford dealership, and bought a new car on the spot. Had pops drive the car back while he drove the new car then hand delivered the deed and the keys to that man standing on the side of the road because "No man in America should go without a dependable American made Ford." Still remember the look on the guys face when Grandpa told him that he'd better buy Fords in the future so it didn't happen again.

      I miss that man so damn much, and I know you guys probably don't much care, but I figured I'd share either way because it means a lot to me.

      posted in Tastes Less Game'y
      Mr.Johnson
      Mr.Johnson
    • RE: Star Wars?

      So what you guys are saying... is after I finish working on and get my superhero game either stable or dead from disintrest I should build a Star Wars Saga's KOTOR game? I like this idea.

      posted in A Shout in the Dark
      Mr.Johnson
      Mr.Johnson
    • Star Trek: Dreadnought Atlas OPEN

      "The year is 2267. The war's over before it even began, it only lasted a few bloody days.

      People are rejoicing that we were saved by the Organian interference, dancing in the streets. And yet it's been... an anticlimax. An early end to a conflict that would have put the federation firmly above the Klingon hordes.

      I made the Atlas to end the war. Made sure she had the best we could offer. And now?

      What good is a warship when there's no war to fight? What good is a Soldier without a war to fight? And what happens when the Organian's don't have our back anymore?

      It's about time for a change..."

      Star Trek Dreadnought Atlas is an Ares FS3 mush set in the original series era of Star Trek on one of the most powerful warships the federation has ever built. Now without any major war to fight the Nx-1900 USS Atlas is on a new kind of mission, a mission of peace.

      How will a crew trained for combat and war handle situations of diplomatic peace in an age of progress and relative safety. These are some of the questions in the background of this game.

      In the foreground experience a single ship game centered around the crew and their lives. No complex space systems, multiple player factions waging war against each other. Just good old fun exploring the stars meeting new life and new civilization, boldly going without mountains of paperwork holding the action hostage!

      Join the action over at STAtlas.aresmush.com:2267 or just check out our discord by going to https://discord.gg/CAQVtnD where you can meet other players and get easy access to the latest information on updates or upcoming events on server. We're boldly going into a new tomorrow, from the 60's are you ready to jump aboard?

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • RE: Etta from Stranger Than Fiction

      Sadly that's apparently a much more common thread then you might think with games.

      posted in A Shout in the Dark
      Mr.Johnson
      Mr.Johnson
    • RE: MU Things I Love

      When you make a joke about running a game and set some impossible requirement before you'll run it then someone goes above and beyond the call of duty to do everything they can to make that happen and it just completely blows you away how awesome some people can be.

      posted in Mildly Constructive
      Mr.Johnson
      Mr.Johnson
    • RE: Etta from Stranger Than Fiction

      Well? Don't hold it in man, you're killing me with the suspense. Share! Share away so I can live vicariously through your suffering!

      posted in A Shout in the Dark
      Mr.Johnson
      Mr.Johnson
    • A New Star Wars game? (Legends of The Old Republic (Name pending))

      Alright, building this thread so it doesn't spam the shout in the dark thread.

      Let's get a few things out of the way right up front:
      I've got zero coding experience, so don't expect miracles here.
      Just because I'm working on this doesn't mean the Superhero mush I'm building is no longer getting worked on, all it means is there's not much work for me to do, and it's mostly on my coders shoulders right now.
      I don't have much experience running Mush's so don't expect the moon from me.
      I'll work as fast as I can reasonably while still keeping a respectable level of quality, but it might take some time to get properly running.
      We're using the SAGA system. If you don't like that, well I'm sorry this isn't the game for you, the system being used was decided by the gracious donation of a nearly complete system.

      So moving on let's talk ideas here. So far the only real things I know for sure are:
      I'm not going to be limiting how many Sith and Jedi we have, I want people to be able to have fun.
      We're likely going to be set right smack dab in the last days of the Mandalorian war, and one of the first events is going to be the end of said war.
      Players will also be able to apply Mandalorians. I think it'll make things entertaining.
      Players will NOT be allowed to play canon characters. Canon characters are NPC's that can be used inside of scenes, but can not be used as player characters.
      If a player proves to me their willing to take an active part in running stories for the benefit of the game and are willing to have a proactive position in a faction I will have no problem with players leading factions.
      We're going to be a partial consent based game. You will be able to die, but likely not unless it's part of an event specifically labled as one that can result in the death of characters.
      TS will always only be allowed with consent and must be kept to private rooms off of the main grid. It doesn't mater what the game rules say you can't force anyone to TS with you no mater how powerful in the force you are, or how seductive you are.
      We're going to attempt to stick with the canon to start with while allowing players to effect the world around them, so things might diverge from Legends as we move forward depending on what the player-base decide.
      We're NOT going to be charging people to use the fast travel system or have a limit on how often it can use. I want RP to come first.

      Edit: No, we will not be restricting Grey Jedi either. We want people to have fun and create interesting roleplay scenarios. If people abuse my kindness in allowing so much it'll get restricted, but only if, and as people abuse it.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: A New Star Wars game? (Legends of The Old Republic (Name pending))

      Good news everyone! The game is now running without you know falling apart into a burning pile of slag and work can begin proper on turning this place into the KoTOR game of my dreams. Now if only I knew where to begin. 😛

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: General Video Game Thread

      Remember, remember the 5th of November the train robbing season and plot. I see no real reason why the train robbing season should ever be forgot.

      posted in Other Games
      Mr.Johnson
      Mr.Johnson

    Latest posts made by Mr.Johnson

    • RE: New Project: Cyberpunk:Chrome Is The New Black

      The minor setback has been dealt with. Currently holding back closed alpha launch is the data entry portion of setting up chargen AKA inputting skill names, costs for rising the level of skills and descriptions of skills.

      Grid building has been temporarily put on hold while we work on the data entry side of things.

      Still to do prior to alpha launch: Finish data entry, set up the basic dual reality grid for Netrunners and Edgerunners. Finalize character generation. Get a basic wiki setup for the game.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: New Project: Cyberpunk:Chrome Is The New Black

      There was a minor setback with porting over content to the new server so we've had to change plans drastically on the internal side of things resulting in some major changes to how code is done and the system itself. This will delay the launch of closed alpha somewhat but hopefully not significantly.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: New Project: Cyberpunk:Chrome Is The New Black

      @misadventure The only time that would really come into view would be that certain story events from the canonical timeline occur at certain dates so those dates themsleves are important but in general I still think time flow is 1:1 unless it needs to be temporarily modified for a particular scene should work juust fine.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: New Project: Cyberpunk:Chrome Is The New Black

      @tinuviel Fairly lose once we actually start the game it's not going to be super strict but in general when it's january 2022 in real life it's january 2022 in game, unless you do backscenes.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: New Project: Cyberpunk:Chrome Is The New Black

      Character generation is all but complete, just a few more tweaks to the code and it should be good to go. We're still in the process of transferring everything over to the new server but as soon as that's done we'll transfer the multi-layer grid. Once that's done we should be good for closed testing if anyone wants in.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: New Project: Cyberpunk:Chrome Is The New Black

      Proper server for coding and testing has been acquired. No more notepad grid descing for me. It's time for a harvest. Err I mean to get to work transferring.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: New Project: Cyberpunk:Chrome Is The New Black

      @wizz We're going to be set with a 1:1 time passage so if it's December 31st 2021 in real life then it'll be December 31st 2021 in game. It'll let us go through the intrigue of the Corp War real time and build up to the RED period after the nuke goes off in Arasaka Tower.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: New Project: Cyberpunk:Chrome Is The New Black

      @runescryer That we are Runescryer. We're also allowing a limited number of Player run AI though they'll have some interesting limitations to keep them ballanced in lore.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: New Project: Cyberpunk:Chrome Is The New Black

      The Active Mission System has been expanded into a reputation system allowing for better or worse jobs depending on character reputation with the factions. Get your reputation too low and they might just be too hostile to even give you work anymore.

      We're adding the major corporations to the reputation system making it so missions have a better impact on prices from the corps jobs available and potentially can unlock contacts. We're also in the process of adding police specific missions to the AMS.

      We're still deciding which gangs to have inside of the game at launch but are planning to launch with a smaller grid consisting of two districts of central Night City and expanding over time. To start with we are going to have the Corp city closeup along with Urban Zones B2 and B3.

      If you guys have any particular gangs you'd like to see players able to join let me know.

      Edit: To make things clear the plan is to allow anything you can do through the Minigames to be able to be done through proper RP. We're an RP focused game at the end of the day and don't just want people grinding for experiance.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • New Project: Cyberpunk:Chrome Is The New Black

      Going to use this mostly as a log for what's being worked on with my new Cyberpunk 2020 project. I'm taking lessons learned from previous failed projects and trying a new approach this time with an actual coder brought onto the project to assist me with getting a good solid feel for the games systems.

      What's the goal of the project: To port the tabletop experience of Cyberpunk 2nd edition AKA 2020 into a mush environment.

      What does that entail: Full character sheets, inventory system, basic questing system, a number of optional minigame mechanics, a two layer grid with meatspace and the Net, rolling code, stats code, and a grid that'll be expanded as player demand calls for it.

      What's done so far? Inventory system is complete and just requires population, multiple minigames have been completed including a cellphone system that you can tap into in order to listen in on peoples ic calls, and the system for dual grids where each physical location has a location on the net and vice versa.

      Answered questions will go here.

      Why Cyberpunk 2020? Well it's been a dream game of mine since about 2014 to make a Cyberpunk server, and up until now I didn't really have the knowledge available to make it work to my liking. This and the Fallout mush project have just been on my back burner for about half a decade. I chose 2020 in particular because RED isn't quite out yet in full, and Cyberpunk v3 was notoriously bad.

      Why not Shadowrun? Well personally while I would be just as happy to make a shadow run game, and may in the distant future my coder has more experience and appreciation for Cyberpunk so work with what you've got. I also think that having to only deal with physical and the net as opposed to Physical, Astral, and Matrix will make the work a bit easier as will not having to worry about all the different metatypes out the gate.

      If anyone has a good suggestion for wiki software/ a wiki site I'd be happy to start getting up lore info and the like for public perusal since I've got most of the info written down on my good ol laptop.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson