Altered Carbon Style MUSH - Eclipse Phase 2e
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@Gnome said in Altered Carbon Style MUSH - Cyberpunk 3.0:
I will eventually get ASpace working for the new version of Rhost , so.. it's plausible!
There is already a fully working port of Aspace to Rhost!
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@Darren It's for the old version, I believe it will take some modding to work on 4.1 from discussions with Ashen.
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@Gnome said in Altered Carbon Style MUSH - Eclipse Phase 2e:
Uplifted Species might be put on the 'illegal' list for the most part
Totally understand. You probably also want to put neotenic sleeves on the 'banned' list as well. I mean, I agree with the in-game reason they exist (less resource consumption), but there's way too much ick potential there when you open the game to a bunch of internet randos.
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@Gnome said in Altered Carbon Style MUSH - Eclipse Phase 2e:
@Darren It's for the old version, I believe it will take some modding to work on 4.1 from discussions with Ashen.
Huh. I had no idea that there was a new version of Aspace. I'll have to check into it.
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@Runescryer said in Altered Carbon Style MUSH - Eclipse Phase 2e:
For those not familiar with Eclipse Phase. You can be....
-An Infomorph (sentient program)
-An Uplifted animal like a dog, dolphin, ape, raven, or octopus
-An 'Infogee'; a stored personality that evacuated from the fall of Earth and has been in digital storage ever since. And you can finally afford a sleeve to come out of storage
-Other type of humanYour sleeves can be biological, mechanical, or a synthesis of both. Besides basic humanoid forms, there's:
-'Space Whales' that use magnetic shielding to hang out and chill in the sun's coronasphere
-Gliders that soar through the clouds of Venus
-'Swarmbots' made of clouds of interconnected micro-robots
-Gigantic cyborg coconut crab tanksI once summed up Eclipse Phase with the statement 'My artificially intelligent starship is psychic. Your argument is invalid.'
And yes, in 1e that is a valid character build (albeit one with a rather strange backstory)
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I HEARD SOMEONE SAY FLYABLE SPACESHIPS?!?!?!?!?!?!?!?
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@Jennkryst said in Altered Carbon Style MUSH - Eclipse Phase 2e:
I HEARD SOMEONE SAY FLYABLE SPACESHIPS?!?!?!?!?!?!?!?
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@Darren I mean, the ASpace version that worked with Rhost was with an old version of Rhost. 3.2 I think. The latest version of Rhost is 4.1, theres been some changes in the way things are done internally that would require some tweaks to the code.
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@Jennkryst Well....I mean....technically, spaceships exist...but the only group that uses them are inbred space gypsy clans. Or the fascist-evangelical-space Nazis that consider cortical stacks to be shat straight from Satan's bunghole. 3D manufacturing is so cheap and prevalent, every habitat can make everything they need, so there's no real need for in-system commerce. Likewise, bio-printing new bodies is insanely cheap, so it's faster and more efficient to call ahead to a habitat, have them thaw out or print a sleeve, and then quantum-cast your consciousness into that body in a matter of minutes, rather than take a system ship that can take months or longer to get to where you want to go.
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@Runescryer said in Altered Carbon Style MUSH - Eclipse Phase 2e:
@Jennkryst Well....I mean....technically, spaceships exist...but the only group that uses them are inbred space gypsy clans. Or the fascist-evangelical-space Nazis that consider cortical stacks to be shat straight from Satan's bunghole. 3D manufacturing is so cheap and prevalent, every habitat can make everything they need, so there's no real need for in-system commerce. Likewise, bio-printing new bodies is insanely cheap, so it's faster and more efficient to call ahead to a habitat, have them thaw out or print a sleeve, and then quantum-cast your consciousness into that body in a matter of minutes, rather than take a system ship that can take months or longer to get to where you want to go.
Not entirely true. 3D printing may be cheap but materials still need to get moved around. Players are about as likely to be involved with them as players in a modern game are likely to be involved with cargo ships, however. It's just not a very exciting area.
Also, bio-printing bodies is not only not cheap, it's not even possible. They have to be grown. Growth is accelerated but it is still something like 18 months. That's why when you ego-cast somewhere you have to take whatever body is available rather than just having whatever you want printed out. (It's also why so many people live as disembodied egos working inside computers. There just aren't enough bodies to go around)
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I could see space being utilized by criminals to move illicit products around, and therefor, a law-enforcement fleet to enforce laws.
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I'm also interested in possibly going down a System Exploration/Planet Colonization/Base Building path, one main player grid a megalopolis planet, very gritty, extremely high tech.. and one (or a few) fairly non-colonized planet(s) that still has lots of unexplored areas, lower-tech.. lots of natural threats, etc.. I wouldn't want to open two grids like that at once, but eventually at least.
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Runescryer's statement that only inbred space gypsies use spaceships is certainly not supported by a lot of material. There is an entire faction of people who live out in space who are the people he's probably thinking about, but there's still clearly plenty of ships travelling around as well.
For one thing a lot of people aren't comfortable with the fact that their brain patterns are going to be going through machinery other people control. There's very valid concerns that people can make a copy of the data and then extract information from the copy (either by spooling it up on a computer and then virtually torturing it or else by literally prying the data apart. There's an entire field of people who edit mental data for a variety of reasons).
And of course if it is a relatively short distance (only a few hours) some people don't want all the time and energy that has to be expended getting use to the new body. Likewise, if someone is going to a location for a protracted period of time they may not want to remain in a rental body. They may prefer to physically move the body they are currently comfortable with.
I think the closest modern analogy I came up with was that bodies were sort of like cars. If you've got a meeting 3,000 miles away you're probably going to fly and then just rent a car when you get there. Depending on how close the location is, however, you might just drive. On the other hand if you are moving then some people will sell their old car and buy a new one at their new place of residence, but most people won't.
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@Gnome said in Altered Carbon Style MUSH - Eclipse Phase 2e:
I'm also interested in possibly going down a System Exploration/Planet Colonization/Base Building path, one main player grid a megalopolis planet, very gritty, extremely high tech.. and one (or a few) fairly non-colonized planet(s) that still has lots of unexplored areas, lower-tech.. lots of natural threats, etc.. I wouldn't want to open two grids like that at once, but eventually at least.
Eclipse Phase has these things called Pandora Gates which are sort of like Stargates (passageways built by long gone aliens that move you across vast distances). There are colonies at some destinations but most are unexplored.
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@The-Sands I actually just got to the Pandora Gates section in the sourcebook!
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@Gnome It is an amazingly versatile setting. Earth is an apocalyptic horror wasteland, most of the inner systems are a cyberpunk Corporatocracy with ruling oligarchs. Outer systems are more like what Runescryer was talking about and then you have the alien systems aspect provided by the Pandora Gates.
In all honesty it is probably too vast a system to tackle all at once and anyone setting up a game should look at restricting the setting a bit more, at least initially, sort of like how the grid for most games tend to be a city rather than 'North America' or 'Earth'.
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It took me all day to get through the sourcebook, i've kinda mapped out how i'm going to do it, and you're absolutely right. 430+ pages. Definitely going to focus on implementing things in stages. And I really do like the in-game setting, it pulls from lots of sources. I'll definitely have to consider what I'm going to do with theme.
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@The-Sands Fair point. It's been a year or so since I last looked at the setting material. My mistake.
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Are you going to base the game around Firewall? Might be a good way to tie all the PCs together if everyone worked for Firewall or were somehow connected to it. The org is pretty mysterious so it allows for inner politics and differences in opinion and variety of character motivation.
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@Dillinger I’ll probably focus on code before I decide to settle on a set theme for now.