Just started playing again after 10 years.
Past:
Arx: Cirroch
Current:
Arx: Samael, Apollis
Just started playing again after 10 years.
Past:
Arx: Cirroch
Current:
Arx: Samael, Apollis
As a communist I personally wouldn't appreciate a game if it bordered on Red Scare.
@sparks said in Atlantis Client: How to autolog:
Technically in Atlantis 1.0 you can rip spawns out of the window and drop them anywhere, but I think I'm the only person that actually uses multiple windows. (If I'm in a scene and there's an Events or Plot channel for OOC chatter, I spawn it and then rip the spawn out to drop next to the main Atlantis window.)
I just did this and discovered OSX split view. This is perfect for me.
I like Laughing Man type hacker based psionics like I think was mentioned. If everyone has brain implants and someone can near magically hack my senses or whatever that would be dope. I forgot to mention Ghost in the Shell as a possible inspiration. The Deus Ex video game series, specifically the only one that I have played, Human Revolution, is also great.
Whether you're really dystopian and pessimistic like in cyberpunk or if you cover more transhuman themes or venture into post-cyberpunk I'll probably be into it.
The theme is a bit confusing. The name of the game is a bit confusing. Titanic Two Tone what? What do any of those words mean? Noir? Then I'm on the website and it says things like dieselpunk and alternate reality 1930s and I begin to struggle to figure out where to go to get more info. Once I figured out there is the wiki I click that and it's a big long article that is frankly a mess. I skimmed through it and didn't immediately get a basic run down of what the game is or what the theme is or anything so I close the webpage. I didn't really get to figuring out if you need to adjust your setting because I couldn't figure out what it is.
@kanye-qwest The voice of a generation. This one's got me through so many dark times.
@shangdi said in Crimson Dynasties -- A Vampire: The Requiem 2e MUSH set in modern Beijing:
There is no place on this planet where people are more disposable
What the fuck? Make it clear you are speaking about your fictional World of Darkness version of Beijing.
It's not like China has a huge issue with police brutality.
Is this meant to be sarcastic? Because it empirically does not.
The Chinese Communist Party requires absolute fealty to it, at least on paper, but in practice tons of corruption goes on. Many departments act as intermediaries between the Party and other elements of Chinese society, and without those intermediaries, that society would crumble. The CCP politburo is aware of quite a bit of the seedier goings-on, including that of Kindred society.
The Guan are the liasion between the CCP and Kindred society. Naturally, they hold serious sway in both as a consequence of this. They can make your bad social credit marks disappear, just like that. Thing is, they can also make those marks re-appear, or worse, appear without being real. They can brush crimes under the table or fabricate them wholecloth, issue or revoke licenses and permits (which are critical in Beijing if you intend on getting anything done), and offer forced cultural support or oppoition to any idea or practice.
Ugh. Social credit system is a myth. If you want to pretend it exists in your Beijing, whatever but it'll be as real as the one in actual Beijing.
As a communist I personally wouldn't appreciate a game if it bordered on Red Scare.
Are you going to base the game around Firewall? Might be a good way to tie all the PCs together if everyone worked for Firewall or were somehow connected to it. The org is pretty mysterious so it allows for inner politics and differences in opinion and variety of character motivation.
The theme is a bit confusing. The name of the game is a bit confusing. Titanic Two Tone what? What do any of those words mean? Noir? Then I'm on the website and it says things like dieselpunk and alternate reality 1930s and I begin to struggle to figure out where to go to get more info. Once I figured out there is the wiki I click that and it's a big long article that is frankly a mess. I skimmed through it and didn't immediately get a basic run down of what the game is or what the theme is or anything so I close the webpage. I didn't really get to figuring out if you need to adjust your setting because I couldn't figure out what it is.
@Chet said in Wolfenstein MUSH?:
Well, if we have horror, sci-fi, and diesel, that could be a troll heavy environment.
Perhaps, we will need to apply the logic of Eric Cartman, Fuck It Mountain, the son of a wrestling team member.
We must adapt the comedy to the game, but as a series of three measures in discussion.
First, simulacrum: approach as diminuitive, to force the problem to show itself as a display of its strength, truly its weakness.
Then, the subversion, the movement to achieve dominance over the display of strength, by approaching with the inverse, the opposite concept in the abstract.
Finally, the counter, the defeat of the problem and the learned solution, the disabling of the displayed weakness with the inversion's conclusion form, our policy.
So, what is the weakness to a troll in terms of an Axis player (and there are more than three) that wants to be offensive, in their comedy. What can we find, if we force them to display this as their primary trait (with the proper courtesy of doing the same as Allies, a separate discussion), then applying the inversion of the logic to their consequence, for the policy solution, the gameplay factor in the theme?
Almost everything you said here went right over my head. Game idea doesn't appeal to me at all, though.
I like Laughing Man type hacker based psionics like I think was mentioned. If everyone has brain implants and someone can near magically hack my senses or whatever that would be dope. I forgot to mention Ghost in the Shell as a possible inspiration. The Deus Ex video game series, specifically the only one that I have played, Human Revolution, is also great.
Whether you're really dystopian and pessimistic like in cyberpunk or if you cover more transhuman themes or venture into post-cyberpunk I'll probably be into it.
@Reason Yeah. They are largely incompatible but hard sci-fi could be on a spectrum. One end there is 1984 and the other end there's Alf. For me, I want to be closer to 1984 but it's not a hard rule. Specifically the Minority Report was an excellent example of psionics I probably wouldn't mind. Just no Alf or Jedi magic or Klingons.
@Reason I guess I'm picturing more classic sci-fi tropes from the 50s or 60s. It is pretty pulpy and fantastical. It strays away from hard sci-fi. Like I like to imagine that in the future we actually will be able to augment and enhance our bodies and minds. I think it's possible. Throw magic in there and it becomes impossible to me and less interesting with that one exception being the cosmic horror angle.
I wouldn't be terribly interested in a Shadowrun game but a cyberpunk game otherwise I would be. I'm more interested in post-cyberpunk, transhumanism and posthumanism with tinges of hard sci-fi. Throw psionics, aliens or fantasy elements in and I begin to lose interest.
Altered Carbon, The Matrix, The Culture series and Eclipse Phase (theme - not necessarily the system) and I'm in.
Edit: I just thought of the exception. CthulhuTech. If you add in Lovecraftian horror elements I am extra interested.
@faraday said in Dungeons and Dragons 5e Combat in a Mush:
So yes, it can be done. It's clunky, but it works. A web UI might help some, but the system would need to still be capable of interfacing with players on a traditional MU client. That limits how fancy you can get.
Also, building a real-time interface between web and game for FS3 combat was a ton of work, and D&D combat is orders of magnitude more complex. I have to question the value of the endeavor versus just using something more geared to it like Roll20.
Ah. I'll take your word for it. As a hobbyist programmer this would most definitely be beyond what I would want to tackle especially since Roll20 has been around for quite awhile and I'm still aggravated with it's current functionality. No way that I'd be able to cobble something together that would in anyway be comparable.
I wonder if a 5e MU* that allowed for either theater of the mind combat or used Roll20 for combat would be viable. Players would have a few hoops to jump through. I've never used Roll20 without voice communication, though, and I'm not sure how engaging or fun it would be to do so. Maybe some things should just stay separate. MU*s are good for some things and not all.