Shadowrun!



  • I doubt we'll ever see another Shadowrun like Seattle, but I wish we did. I don't have it in me to run one or staff on one, but I'd sure like to play it.

    I ran Seattle's RP thing for a while; and Detroit's; and Denver's. I played Victor Ivankov and Minos probably most notably.



  • It's possible. Just have to find the coder. And the money to pay them to build it.


  • Coder

    I have decided to go full steam ahead and code one up and run one to the best of my ability. I make no promises as I am nowhere near Thenomain's level but I can do enough to make it work.

    I'll need staff eventually of course, nobody can successfully build and run a game all on their own and make it a fun place to be for more than a handful of people.

    While I know it'll never get Seattle popularity (Because lets face it, there's just not as many mushers these days as there were 10-25 years ago) I think it still could be done and well and be a place for people to have fun.



  • I'll need a quick crash course in build code, but I'd love to help with the grid-work, and other randomness. I'm best with grunt-work (+sheet changes, karma spends, eq purchases, and such), to let others do the actual plot stuff. The occasional plot might happen, though!


  • Coder

    @Jennkryst said:

    I'll need a quick crash course in build code, but I'd love to help with the grid-work, and other randomness. I'm best with grunt-work (+sheet changes, karma spends, eq purchases, and such), to let others do the actual plot stuff. The occasional plot might happen, though!

    I'm not looking for other staff right now, am still getting base code done and setting up chargen and the like. I will keep you in mind down the road though!


  • Pitcrew

    @Lithium That's wiz, Chummer. Best of luck!



  • EUBanana and Shayd together, in the same thread? What is this, fossil's week?

    If I'd have known I would have brought my cerulean colored manabolt.



  • Is it wrong that I don't know who EuBanana is?



  • Nah. I think you had shifted to the back burner, or perhaps even departed, during EUB's ascendancy.


  • Pitcrew

    I'm a fossil now? Man that's sad. :(

    This thing all things devours:
    Birds, beasts, trees, flowers;
    Gnaws iron, bites steel;
    Grinds hard stones to meal;
    Slays king, ruins town,
    And beats high mountain down.


  • Pitcrew

    Two admins passing in the night.



  • @EUBanana said:

    I'm a fossil now? Man that's sad. :(

    Fair enough. Let's go with well seasoned.

    Sidenote: I found your DB. That you emailed me about like a decade(?) ago. PM me if you want it.


  • Coder

    @Lithium Have you taken a look at Deep Shadows? Maybe combining efforts? Not sure what your plans are for theme and whatnot.

    Regardless, I am all for seeing a new rise in Shadowrun MU*s.


  • Coder

    @golgoth said:

    @Lithium Have you taken a look at Deep Shadows? Maybe combining efforts? Not sure what your plans are for theme and whatnot.

    Regardless, I am all for seeing a new rise in Shadowrun MU*s.

    I had thought about coding for them, but, they are using a code base I am unfamiliar with and my coding skills are not the best to begin with. I can muddle through with MUX/MUSH because of decades worth of experience (Started in 92 on AmberMUSH).

    I can't code for what I don't know, and especially now with my new job starting it's going to take even longer for me to get off the ground on my own game.


  • Coder

    Totally understand. The codebase is Python, which makes it easier for some but a obviously harder for others that have never coded in that language before.

    So I just realised (I am terrible at this) that your discussion is over a month old. Sorry for jumping in this thread like that.

    Regardless, if you are still looking at working on building your vision of Shadowrun, more power to you, no matter how long it takes!



  • Honestly, even with 20+ years of MU* softcode experience, coding in Evennia (python) is massively more approachable.

    For one thing, determining functionality after coming back to your code after a cold month isn't physically painful.

    For another thing, determining functionality after coming back to someone else's code after a cold month isn't like stretching the entrails of a rat over a large basin of steaming water (with soft chanting).

    I think anyone considering starting a MU* today (that was planning on softcoding the whole thing rather than hacking c) should seriously consider it.



  • Having seen some Evennia global suite code that's under development, I totally agree. I'm not proficient at Python (yet), but just looking at it... CLEAN, VISUALLY APPEALING CODE... =P


  • Coder

    I have no familiarity with any coding language beyond MUX. I am not that good yet, it takes me a long time to bang out stuff that other people here could probably do in their sleep. (Like I created a chargen system that was all in one room, and the room description varied depending on what stage you were on, and so when anyone looked at the room, it was what it was supposed to be for them. Hard as heck to figure out for me but I got it working, was a good feeling.)

    MOO or MUCK or whatever might be easier to code in, but for someone like me who is still only half a coder, it just seems very daunting, and since it's not /my/ game, I would feel horrible if I failed.



  • Evennia is neither MOO, nor MUCK. It's a Python library for building a multi-player text game.

    It's fairly robust out of the box -- beyond just the wealth of builtin Python silliness you can use, I believe it also sits on top of an easy to use modern database abstraction and offers painless web-based connections for players.

    I'm strictly guessing here, not familiar with your code experience, but I would guess that if you had 3 months to dedicate to coding, spending the first two months learning Python and the last month writing code would likely have a product that was more efficient, more readble, and more sustainable than hacking your way through MU* Softcode.

    I seem to recall University of Michigan offering a free Coursera Python for Everyone course as well, here.


  • Coder

    Without an in-game language, Evennia is a Mudlike and not a Mushlike. It's a Python Mudlike instead of a C Mudlike, which should make it somewhat more accessible to non-coders, but that it's not Mushlike it should make it a hell of a lot more accessible to coders.

    Volund and I did kick around some thoughts about this. IMO, until Evennia has an in-game code framework, it's going to be harder to appeal to us Mushers. ("Harder" not meant to imply "no way in hell" but something we'll have to consider in the negative column.)

    I say this before diving into the new Mu* platform, but the people I am the most concerned for are the builders, who are not coders but do a lot of code-like, meta-game things. We shall see.