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    midgardener

    @midgardener

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    Best posts made by midgardener

    • RE: Eldritch - A World of Darkness MUX

      @Coin said:

      @Arkandel said:

      @Coin said:

      @Arkandel said:

      @Thenomain Do you think the game's ready for the opening day? In terms of CGen, handling XP spends, etc?

      ... cries laughing ...

      ... then laughs crying ...

      Ah, the joys of staffing. Are you enjoying your power and authority yet?!

      Gimme two weeks. I'll let you know after I've murdered your PC and used his entrails to fuel my metaplot.

      ... I'd make a PC purely to be the entrail fuel for such as this.

      posted in Adver-tis-ments
      midgardener
      midgardener

    Latest posts made by midgardener

    • RE: What would a superhero game need to be/do to bring in a new player base?

      @Bennie said in What would a superhero game need to be/do to bring in a new player base?:

      I remember a fun Marvel system that used colored markers for fun ways to succeed at any given heroic act. It represented how much of a reserve your character had and how many you used represented how willing your character was to tax themselves with their abilities, means of attacking villains, or how much they defended themselves. Basically you just selected those numbers from your pool and compared them to determine who succeeded and who failed. Rather like bluffing in poker. How much you succeeded depended on how much you won by in a comparison. In some cases, take the Hulk using strength, the obvious answer is: he can win by a lot!

      Then to do ordinary things, you set the threshold of the challenge, and the hero just spent that many markers to succeed, and again by how much. This meant that if Spider-Man went around saving hundreds of lives in a single night, by morning he could be pretty taxed. It would be possible he just would have nothing left in the tank to deal with the Abomination and Titania.

      The entire system was appallingly simple, but at the same time a lot of fun because of the comparisons and factoring time. Did Mr. Fantastic really expend himself so blatantly? Or was he doing just enough to succeed so he would have a little something left when he had to try and track the signal controlling the Doom Bot he just defeated?

      Furthermore, to keep from murdering everything, attacks could be pulled so that they did knock-out instead of health damage. So even Cyclops could shoot a tank with his ruby beams and not necessarily murder a squad of soldiers. All-in-all, it would be a fun thing to code for a MU* environment, where you simply allocate for your turn, with perhaps an emit that tells the room that they have finished their allocation (thusly they couldn't sneak back and change them) and then everyone using a second command to reveal their choices, resetting the character so they can make new allocations the next turn.

      Sounds a lot like the ill-fated Marvel Universe game that didn't last past two supplements. Used red and white stones for just that sort of bidding conflict, which opened the door up for a lot of puns, "Do you have the stones to take on Wolverine?" (; Always thought it'd make a great MU system, save for the fact it was flavored heavily towards Marvel-type superheroing.

      Wild Talents would be a decent online system, without all the IP balderdash.

      posted in Mildly Constructive
      midgardener
      midgardener
    • RE: Character Woes

      I think that the desire to play a Loveable-or-Not Asshole character springs from the sheer number of them that appear in stories both written and acted, book and film. Such characters can be interesting due to the strife and chaos that surround them.

      The difference between those and the attempts online is that the popular fiction character often has an underlying reason written into them that demands attention from more sociable sorts. "If you want to pass through the Gates of Almost Eternity, then you'll have to speak with Gomez. Be careful, he bites," "If you're going to storm the walls of the Colorless Keep, then you'll want Abigail by your side. Her guns sing the songs of the dead... if only she didn't rely on them to deal with personal problems," and such.

      If there is no motivation to associate with the unsociable, no "if-thens", it is unlikely to take place.

      posted in Mildly Constructive
      midgardener
      midgardener
    • RE: Eldritch - A World of Darkness MUX

      @Coin said:

      @Arkandel said:

      @Coin said:

      @Arkandel said:

      @Thenomain Do you think the game's ready for the opening day? In terms of CGen, handling XP spends, etc?

      ... cries laughing ...

      ... then laughs crying ...

      Ah, the joys of staffing. Are you enjoying your power and authority yet?!

      Gimme two weeks. I'll let you know after I've murdered your PC and used his entrails to fuel my metaplot.

      ... I'd make a PC purely to be the entrail fuel for such as this.

      posted in Adver-tis-ments
      midgardener
      midgardener
    • RE: Shadow War - WoD Mage-Only

      Ahhh, here is the mageness I crave.

      You may have had me at "no spheres". 👍

      posted in Adver-tis-ments
      midgardener
      midgardener
    • RE: Eldritch - A World of Darkness MUX

      Sadness! 😢 So excited by the changes Brookshaw has offered so far... ah well, time would still be a factor.

      As well, Beast might be so far Out There that it'll never see a MU, ever.

      posted in Adver-tis-ments
      midgardener
      midgardener
    • RE: Eldritch - A World of Darkness MUX

      As tempting as Demon is, I think that I shall await the revamped Mage (or brand-new Beast, booyah!) before peering into Eldritch affairs.

      Something resembling free time would help as well. Oi.

      posted in Adver-tis-ments
      midgardener
      midgardener