@Bennie said in What would a superhero game need to be/do to bring in a new player base?:
I remember a fun Marvel system that used colored markers for fun ways to succeed at any given heroic act. It represented how much of a reserve your character had and how many you used represented how willing your character was to tax themselves with their abilities, means of attacking villains, or how much they defended themselves. Basically you just selected those numbers from your pool and compared them to determine who succeeded and who failed. Rather like bluffing in poker. How much you succeeded depended on how much you won by in a comparison. In some cases, take the Hulk using strength, the obvious answer is: he can win by a lot!
Then to do ordinary things, you set the threshold of the challenge, and the hero just spent that many markers to succeed, and again by how much. This meant that if Spider-Man went around saving hundreds of lives in a single night, by morning he could be pretty taxed. It would be possible he just would have nothing left in the tank to deal with the Abomination and Titania.
The entire system was appallingly simple, but at the same time a lot of fun because of the comparisons and factoring time. Did Mr. Fantastic really expend himself so blatantly? Or was he doing just enough to succeed so he would have a little something left when he had to try and track the signal controlling the Doom Bot he just defeated?
Furthermore, to keep from murdering everything, attacks could be pulled so that they did knock-out instead of health damage. So even Cyclops could shoot a tank with his ruby beams and not necessarily murder a squad of soldiers. All-in-all, it would be a fun thing to code for a MU* environment, where you simply allocate for your turn, with perhaps an emit that tells the room that they have finished their allocation (thusly they couldn't sneak back and change them) and then everyone using a second command to reveal their choices, resetting the character so they can make new allocations the next turn.
Sounds a lot like the ill-fated Marvel Universe game that didn't last past two supplements. Used red and white stones for just that sort of bidding conflict, which opened the door up for a lot of puns, "Do you have the stones to take on Wolverine?" (; Always thought it'd make a great MU system, save for the fact it was flavored heavily towards Marvel-type superheroing.
Wild Talents would be a decent online system, without all the IP balderdash.