I don't know what's happened but after 20-odd years of Mu*ing I feel like I have finally gotten in my groove. I've got a cool character that I enjoy playing. Plenty of motivated players that are cool OOC and IC, plenty of players that if something doesn't work for them, are willing to talk until we find something that does work for everyone. It's reminding me what's so fun about this hobby.
Best posts made by JillBioskop
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RE: MU Things I Love
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RE: What Types of Games Would People Like To See?
Star Wars based on FFG's system and set in one sector.
Timeline set between Revenge of the Sith and ESB. Everyone is trying to get to grips with a galaxy turned on its head. The Empire is consolidating power internally and externally. Rebel Alliance is just starting off. Maybe separatists are still fighting here and there.
No FCs or only FCs as NPCs for the specific purpose of driving plot. No pseudo-FCs that consistently drive MU*-wide plots. -
RE: What Types of Games Would People Like To See?
@Sparks I love the cells ideas. It gives the PCs a lot of agency as opposed to a formal and organised military-style faction that you see in post-ESB Rebellion or NR factions.
There'd be a lot of interesting conflict within the Imperials as well. Rebels takes place roughly 14 years after Revenge of the Sith. There'd be the conflict between the Clone Wars veterans or even veterans of the Old Republic military forces and younger officers. The older officers will still remember what the galaxy used to be like. Perhaps they believe the Imperial propaganda, or perhaps they have doubts but are smart enough not to voice them. What happens if an ambitious junior officer realises his CO doesn't believe in the Empire. One trip to the ISB or morale officer and there'd be a nice empty spot above him.
Imperials would be mainly based in a garrison on a planet. There would be lots of scope for interacting with the Imperials from supplying them with goods or parts or having a job on the base. There could be a squadron of TIEs attached, and a couple of AT-STs and a secondary RP location of a capship for when the Rebels get active sector-wide...
Latest posts made by JillBioskop
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RE: MU Things I Love
I don't know what's happened but after 20-odd years of Mu*ing I feel like I have finally gotten in my groove. I've got a cool character that I enjoy playing. Plenty of motivated players that are cool OOC and IC, plenty of players that if something doesn't work for them, are willing to talk until we find something that does work for everyone. It's reminding me what's so fun about this hobby.
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RE: MU Things I Love
The one thing I on MU*s over how my friends do TTRPG is how darn engaged people are. There's a lot less burden on you to come up with a plot every month/every other month and be an expert on all the rules at all times and tailor it to feature all the players round the table. You come up with a plot, other players turn up or don't turn up. There's more agency in bouncing ideas off each other and the plot becomes a shared creative exercise.
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RE: What Types of Games Would People Like To See?
@Sparks I love the cells ideas. It gives the PCs a lot of agency as opposed to a formal and organised military-style faction that you see in post-ESB Rebellion or NR factions.
There'd be a lot of interesting conflict within the Imperials as well. Rebels takes place roughly 14 years after Revenge of the Sith. There'd be the conflict between the Clone Wars veterans or even veterans of the Old Republic military forces and younger officers. The older officers will still remember what the galaxy used to be like. Perhaps they believe the Imperial propaganda, or perhaps they have doubts but are smart enough not to voice them. What happens if an ambitious junior officer realises his CO doesn't believe in the Empire. One trip to the ISB or morale officer and there'd be a nice empty spot above him.
Imperials would be mainly based in a garrison on a planet. There would be lots of scope for interacting with the Imperials from supplying them with goods or parts or having a job on the base. There could be a squadron of TIEs attached, and a couple of AT-STs and a secondary RP location of a capship for when the Rebels get active sector-wide... -
RE: What Types of Games Would People Like To See?
Star Wars based on FFG's system and set in one sector.
Timeline set between Revenge of the Sith and ESB. Everyone is trying to get to grips with a galaxy turned on its head. The Empire is consolidating power internally and externally. Rebel Alliance is just starting off. Maybe separatists are still fighting here and there.
No FCs or only FCs as NPCs for the specific purpose of driving plot. No pseudo-FCs that consistently drive MU*-wide plots.