@Sammi said:
The natural leaders have always been clumped more towards the Fairest. The concept of charisma as a divine gift appears in multiple traditions, and the Divine Right of Kings bit has been important from the Sidhe through the nWoD Fairest. The new conception of the Fairest is focusing heavily on this leader trope.
The Fairest weren't the Sidhe, that's sort of exactly my issue with this. This writeup is a writeup of the Sidhe.
Another way of putting it: this writeup makes those changelings who feel compassion and ethics more keenly than others into the Fairest.
But why? That's the exact opposite of the 1E Fairest. That's my quibble here.
You're disappointed that the game is getting reworked and, in the process, is becoming something different from what the first edition was.
Yes, as I said, I'm specifically disappointed that my favorite 1E splat has been given a complete 180 into something else. I'm perfectly fine with the game being reworked. I think this specific reworking is dumb.
Affect, not determine. A character's appearance is still going to be influenced more by their kith than their seeming. You could play a gorgeous, haughty Ogre.
That is really not what is suggested by the Kith document, at all. The Kith document basically has the Kith as a texture that's overlaid on top of a Seeming's physical archetype.
Every splat limits character concepts. It's part of the point of having a game with rules and theme in the first place, instead of a free-for-all. Like @HelloRaptor, I've been milling potential concepts with the released Seemings and have found no shortage of possibilities.
I'm sure there's no shortage of possibilities! But there are still fewer than there were in 1E, and to me that's a strange revision to make.