Hello! I am currently working on a new game (all by my lonesome, and no idea how long this is going to take). I have two ideas, and I am wondering what the player-base thinks about them.
The first idea I've had for a while. A Werewolf the Forsaken 2E game focused on packs and territory. Similar to how RFK operated with their vampire territory, I wanted to have a game that focused on controlling turf, encouraging non-lethal skirmishes over valuable locations, and dealing with problems that arise with holding valuable territory. I don't think a game like this has ever been done, but I have also worried about it becoming a PvP fest. There is also the added challenge that packs can be hard to maintain with people having online schedules. Is this something people would be interested in enough to be worth doing?
The second idea I had, was a game based on the Monsterhearts system. Monsterhearts is a very easy to play game based on the Apocalypse World game, made by the same indie developer. It is about playing angsty, hormone-filled teenagers that happen to be monsters. It is your Buffy, Angel, Teen Wolf, Misfits, Secret Circle, and True Blood all rolled into one thing with simple mechanics that encourage in character drama. I haven't seen any MU*s based around this system yet, but it seems perfect for the sort of games you see develope on WoD. Do people have any thoughts?
Anyway, I'd love some feedback on either of these ideas. Thank you.