TGG/The Greatest Generation People
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Sofia is still alive. Good luck with this project, an throw a show if you need help. Also, hi Faraday!
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@silentsophia Hiya! Itβs like the Old Home Week thread
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I was telling @Jim-Nanban a while back about how this thread was making me feel kind of old. Man, how long has it been?
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@apu My earliest WWI logs were from November 2005, but the game had been around for some time before that.
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I didn't meet Jim until... 2007 I think, and didn't play there until 2008? It coincided with the two of us RPing on Kharon, whenever that was.
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@apu said in TGG/The Greatest Generation People:
I didn't meet Jim until... 2007 I think, and didn't play there until 2008? It coincided with the two of us RPing on Kharon, whenever that was.
Kharon was 2009. Pacifica ran until the end of 2007. Genesis spun off from there, and Kharon came after AFAIK.
TGG-wise, the Gallipoli campaign was 2009.
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There we go. I knew it had been a long time ago, just was foggy on details. Wish my memory for dates was better than it is. Thank you for filling in that blank.
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Always did mean to try this game but never did get around to it. Alas!
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Distracted by D&D campaign.
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I was on the World War One campaign but not consistently: Sullvan, Irishman who I think was freelancing with the French to avoid British conscription. It was a long, long time ago, though, so memory might be off on the name or the particulars.
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So it's 2019.
I figured out this past year what needed to be done:
Either stand up the rotting DB next to a clean one and do a manual copy-paste job, or do the same with the flatfile.The first option is simpler. @decompile and then swap some #DBREFs before pasting into the new game.
However, the rotting DB is, well, rotting. There's no guarantee that what I get on an @dec is going to be accurate, especially as uptime increases. Any scheme to reboot it more rapidly is bound to cause even more delay.The second option is more confusing, but the DB can't rot if I'm opening the flatfile in a text editor.
The formatting of attributes and DBREFs isn't too bad, though. This is pretty doable. Even for unmotivated me!I think I've found my future for it, too. Twilight: 2000 has been a beloved game of mine since my teenage years. I've had some repeated online interest in it from friends and fellow T2k junkies over the year. I periodically ask these fans to pick a "sine qua non" for playing T2k. So far it's Humvees, distilling fuel, going home/rescuing home, lots of guns, and radiation danger.
Distilling fuel and rads are the only ones of that which would need some coding... and I can see some places in existing code that I might start from for these systems.