The Beatings will continue until traits improve.
Best posts made by Rainbow Unicorn
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RE: Coming in 2016 - Bump in the Nightposted in Adver-tis-ments
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RE: Kinds of Mu*s Wantedposted in Adver-tis-ments
Aren't all MU*s 'dtf' these days?
...I'll show myself out.
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RE: MIT using text-based games for training AI natural language processingposted in Mildly Constructive
Well.
We knew there was something funny about Jill.
...more funny.
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RE: From The Ashes: Detroit by Nightposted in Adver-tis-ments
Just wanna say that, while I'm not a regular poster or anything, I have played on this game, and it IS fairly solid so far with a friendly playerbase in my limited experience so far.
Sups is a really solid storyteller too.
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RE: Star Wars or Starfinder?posted in Mildly Constructive
Star Wars. Easily.
We don't have enough system variety in the MU* Space as it is.
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RE: Fantasy MU*s?posted in A Shout in the Dark
Can I make a suggestion?
To avoid getting bogged down too much in details, and to encourage plots, use the Reign company system to track people's individual power bases. It scales really well and can be added to any system.
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RE: Theatre of Shadows MUSH - OWoD MUSH Seeks Developers/Staffposted in Adver-tis-ments
I can't help, I'm afraid, but I am looking orward to playing some V:TM.

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RE: Outline of a possible MUSHposted in Mildly Constructive
That vampire description makes me think of 'the Strain' some.
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RE: Fantasy MU*s?posted in A Shout in the Dark
@Patty It's made to cover them, as well as an interactions between large systems and small ones. You have a city (size 5), a thieves guild in that city (size 2), in conflict. Both of them have different resources. The ratings you have in economics, size, and so on are meant to go up and down. The thieves guild burns down a district in the city (it becomes size 4) and then robs the treasury (decreasing the economic strength of the city from 5 to 4, and temporarily increasing it's from 2 to 3) and so on. It uses the One Roll Engine, so it's all abstracted but the idea is that players will do things to temporarily raise their status in conflict with other groups, and it all comes down to a set of rolls between both sides that determine how things go. If you're familiar at all with the One Roll Engine, the height and width of each sides rolls determine exactly how the conflict breaks down, and each side targets the others particular resources/size/influence trying to wear each other down.
It's fantastically simple and I think works /great/ in my experience.
It's written by Greg Stolze.
Grab the Enchridion PDF. It's only $7.50 and focuses purely on the Company rules. Companies can reflect anything from the tiniest mercenary companies to empires that span star systems.
Latest posts made by Rainbow Unicorn
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RE: 20th Anniversary WoD MUSH Needs Help!posted in Adver-tis-ments
Wondering about this too. A roster system would certainly solve some of the problems some settings, specifically Vampire, run into sometimes.
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RE: Coming Soon: Chontio, a Star Wars Stand Alone MUSHposted in Adver-tis-ments
Sounds neat! I might give this one a try.
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RE: Star Wars or Starfinder?posted in Mildly Constructive
Star Wars. Easily.
We don't have enough system variety in the MU* Space as it is.
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RE: TGG/The Greatest Generation Peopleposted in A Shout in the Dark
Always did mean to try this game but never did get around to it. Alas!
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RE: Savior of the Universe: Flash AhhhhAAA!posted in Adver-tis-ments
Besides, if Flash Gordon is /actually/ dead, you miss the chance for your, "GORDON IS ALIVE?!" jokes.
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RE: The Shame Gameposted in Mildly Constructive
This has been a really interesting discussion to read.