Because I've seen it come up on this forum:
Atharia doesn't really have sexism or racism (as even if you have the whitest of parents you can be black or Japanese, or First Nations, or Brazilian, etc).
The color of your skin doesn't dictate who your parents are biologically or anything. As in you don't need to have a parent of the same skin color as you to be their real child. Atharia, no matter the gender, race, etc, when a child is born to a couple it is both of theirs biologically, even if the couple is same sex.
There is a kingdom typically ruled by males but that is more tradition than them thinking females should be sheltered (as they can be soldiers, do all the things men can do, etc) or are incapable. It is more like 'Our kingdom was founded by a male, so we should all make our family male and put pressure on females that lead houses because it breaks tradition.' while they let women lead in every other aspect with no fuss or muss. We also have a kingdom that is primarily female leads, for the exact same reason that one for males has. The rest of the kingdoms don't care, really. One is based on age, another is whoever the current house lead thinks is suitable.
Specifically on sexism stuff, outside 'gender roles' that I just explained: Males, females, and any other gender (Though, we call it 'Other', which I am not a huge fan of but it is pretty encompassing without being overly modern) can be anything anyone else can. Want to play a Courtesan? Gender doesn't matter. Courtesans are considered the social masters and part of the Clergy, hard to match. Want to be a priest? Go for it. Baker? Butcher? Whatever. Outside the traditions of kingdoms no one cares what gender you are, as long as you do what you do (not necessarily well).
My current players have all been absolutely wonderful. They try to include each other in stuff, don't try to be the focus of scenes (unless the scene is specifically about them, there are some scenes designed that way for game plot purposes) but instead work together to make each other look good. They point out what is confusing about how theme stuff is written or doesn't make sense in a reasonable way.
We are a small game, somewhere between 10 and 15 players with varying activity levels. We have plenty of rosters, all sorts of positions open for those who like to play leaders. I will generally do what I can to help players feel involved. I am also open about the planned plots, not the details but what the focus will be.
We always welcome new players. Right now you can be part of the currently main plot going on, which is 'The Children of Gods' being found. You can even be one of those children.
PS: I also totally wanted to praise my players.