Okay, time to send out some feelers for Staff and general interest in this idea….
I’m looking for a full set of Staff for a new Superhero game that I’ve been planning out. The theme will be all Original Characters and the game will use the Mutants & Masterminds 3rd Edition as a combat/task resolution system. Now, to answer the two questions that are probably coming to everyone’s minds right now…
Why an Original Character Supers game?
For lots of reasons. First, virtually all the Supers games currently populated are based off of the main Comic Book sources of Marvel & DC already. Second, the ‘Big Name’ characters on Marvel/DC games get a lot of interest and attraction for RP, becoming more of ‘status’ symbols that you’re scening with them rather than another character that you interact with. Third, a previous player may have engaged in plots and RP that lead to consequences that future players don’t want to deal with, leaving major characters unapped for long stretches of time or having to figure out a continuity reset for the character, or sometimes even the whole game.
By making this a completely all Original Character theme, we can reduce the effects of those problems, since all characters start off with an even level in terms of popularity on the game, and a player that drops unexpectedly can return later and be assured that the character they created and invested time and energy into will still be available to them.
Finally, possibly most importantly, having all Original Characters means that there are no expectations as to where RP would or should lead to. No expectations of canon pairings or favorite ships or ‘we should do this Event storyline in our game’.
This doesn’t mean that Feature Characters or Media Creations or Published Characters or whatever the terminology next evolves into, won’t be welcomed so long as there are sufficient modifications. Homage characters are certainly welcome; just use a different name and work a few unique aspects into the character is all we’re asking.
Why Use A Dice System?
Again, I realize it’s not the popular option for Super games. However, using a well established Table Top RPG system does have some advantages. It provides firm statistics and benchmarks of what a character can and cannot do. It prevents, or helps lessen at the very least, characters from being automatically successful in every action from combat to social interactions; even the best superheroes can have off days, which the random dice rolls help reflect. Finally, using an established game system allows us to bring in table top gamers that are used to the game system and it helps lessen the amount of adjustments they have to make in learning how to play via MUD/MUSH/MUX, also having the benefit of expanding the game population beyond the usual MU community. In fact, I’m already generating some player interest with discussion outside of the MU Community.
Now, I realize that there are people that are going to disagree with my conclusions here and the concepts, and that’s fine. I’m trying out a different path for the game, one that doesn’t get used all that often for a variety of reasons. In the end, I’m looking for Staff and players that want to try this out and make a universe together with me.
Other Cool (or not so Cool) Ideas
There’s lots of stuff from other games, online & TableTop, that I would like to try and incorporate. Such as:
-Automated Dice rolling & Action Resolution: I want to have the combat and skills use automated as much as possible.
-Open Access to low-level villains. Comic books are filled with lots of low-level villains that are good for a quick bank robbery, heist, or other anchor for an action scene. I want to have these Rogues available as bits for anyone to log into, without having to app first, to facilitate impromptu scenes.
-Will & Testament. Basically, when someone makes up a character, they write a note saying what they want to have done with the character if they drop unexpectedly. Ranging from ‘allow the character to be apped by someone else’ to ‘mysterious disappearance’ to ‘they get heavily involved with X situation and retire from the superhero business’
-Autologging system that posts straight to the wiki
-Karma & Popularity. Adapted from the old Marvel Super Heroes game in the 80’s. Karma is a points system rewarding you for your logged actions, mostly combat but some social, where the points can be spent to modify die rolls or stored up to (slowly) improve your character. Popularity is a measurement of how well known your character is, adapted to lower the difficulty of certain interactions with NPC’s, and can rise and fall according to your actions.
-Testing Room(s). Basically a room or set of rooms on the OOC Grid where players can test out their powers and abilities against automated targets to see how effective the build is before having Staff lock the changes in place. Also, a way for players to get familiar with the various commands to attack or use powers/skills
I’ll keep this first post updated to keep it easy for people to see what’s been filled and what’s still needed.
Currently needed, in order of priority….
Main and Assistants): Should be familiar with M&M 3rd Edition or know where to find pre-written code for the game. If you need help with the system, I can help walk you through it.
Wiki Coder: I'd like to have a wiki up and running before a full open
Builders (Main and Assistants)
Administration : Just general helpful folks that can answer questions, run events, and solve disputes when the game fully opens. Knowledge of the Mutants & Masterminds system a plus, but it’s an easy system to learn
In addition to providing the game hosting, I’m also setting up a Discord server to help coordinate Staff and the building of the game. If you’re interested, chime in on the thread or send me a PM here.
Even if you’re not interested, feel free to leave constructive criticism/discussions here.
UPDATE 1 We've got a head coder and the start of both a grid and a wiki! Thanks to ZombieGenesis!