The Beatings will continue until traits improve.
Best posts made by Rainbow Unicorn
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RE: Coming in 2016 - Bump in the Night
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RE: Kinds of Mu*s Wanted
Aren't all MU*s 'dtf' these days?
...I'll show myself out.
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RE: MIT using text-based games for training AI natural language processing
Well.
We knew there was something funny about Jill.
...more funny.
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RE: From The Ashes: Detroit by Night
Just wanna say that, while I'm not a regular poster or anything, I have played on this game, and it IS fairly solid so far with a friendly playerbase in my limited experience so far.
Sups is a really solid storyteller too.
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RE: Star Wars or Starfinder?
Star Wars. Easily.
We don't have enough system variety in the MU* Space as it is.
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RE: Fantasy MU*s?
Can I make a suggestion?
To avoid getting bogged down too much in details, and to encourage plots, use the Reign company system to track people's individual power bases. It scales really well and can be added to any system.
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RE: Theatre of Shadows MUSH - OWoD MUSH Seeks Developers/Staff
I can't help, I'm afraid, but I am looking orward to playing some V:TM.
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RE: Outline of a possible MUSH
That vampire description makes me think of 'the Strain' some.
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RE: Fantasy MU*s?
@Patty It's made to cover them, as well as an interactions between large systems and small ones. You have a city (size 5), a thieves guild in that city (size 2), in conflict. Both of them have different resources. The ratings you have in economics, size, and so on are meant to go up and down. The thieves guild burns down a district in the city (it becomes size 4) and then robs the treasury (decreasing the economic strength of the city from 5 to 4, and temporarily increasing it's from 2 to 3) and so on. It uses the One Roll Engine, so it's all abstracted but the idea is that players will do things to temporarily raise their status in conflict with other groups, and it all comes down to a set of rolls between both sides that determine how things go. If you're familiar at all with the One Roll Engine, the height and width of each sides rolls determine exactly how the conflict breaks down, and each side targets the others particular resources/size/influence trying to wear each other down.
It's fantastically simple and I think works /great/ in my experience.
It's written by Greg Stolze.
Grab the Enchridion PDF. It's only $7.50 and focuses purely on the Company rules. Companies can reflect anything from the tiniest mercenary companies to empires that span star systems.
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RE: Animals!
For you animal lovers, especially kitten lovers, there's always this:
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RE: Outline of a possible MUSH
I do me some Savage Worlds. Another great system not being used enough.
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RE: Outline of a possible MUSH
@WTFE It's a simple system that has a certain style, that fits a certain spread of genres and can be used to do a lot of different things. I can swords and swashbuckling or space opera, and Savage Worlds will play in a way and at a pace that compliments both. It's simple in a way that lets you do a lot with a little.
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RE: The Shame Game
This has been a really interesting discussion to read.