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    Games that are active overnight?

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      fortydeuce @Kanye Qwest last edited by

      @kanye-qwest That wasn't the implication; it was that people could find a niche easily enough in their playstyle.

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        fortydeuce @Apos last edited by fortydeuce

        @apos if this is a fair example:

        I have a couple of code requests that are no doubt harder to code; I think the oldest one (+glance/pcs) is going on two weeks; not sure how much longer it will take, but it was literally a request, so it's not like I'm chomping at the bit to have it done now. A +typo job was handled within a day. One request to @alias things was handled in a day with "just use nick to do what you want" -- understandably, I didn't think of the idea, because I'm not used to the codebase.

        But that hasn't impacted my play. I think having the defined timeframe/turnover at cron keeps jobs/requests that are crucial to activity from languishing too badly by default, anyway. XP spends and the like don't require staff involvement until you're at 6 (off the general 1-5 scale), from my understanding from @Darinelle. I've spent about 270 XP between my PC and his single retainer without staff involvement and the spends have been instantaneous.

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        • Apos
          Apos @fortydeuce last edited by

          @fortydeuce Ah, code requests would go at an entirely different scale yeah, since some of those might be, 'Yeah we'll probably look at that after X, Y, and Z systems are done, which will likely be in a year and a half.'

          some fucking idiot who people only like because he's good at taking credit for the work of everyone under him, just like every other fucking L&L headwiz.

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            fortydeuce @Apos last edited by fortydeuce

            @apos Yup, absolutely understandable, and please don't worry on that front! Just some hard numbers/specifics from a new player as far as the times, because "how fast are jobs handled" in a game which requires staff involvement for stuff like XP spends has a different tinge to it than does "I'd like this thing coded" hanging around for a bit. One is potentially a bottleneck, and the other isn't.

            My one non-code job that required staff took less than a week (I think 3-4 days; will doublecheck when I'm on), and that was the PC needing something to be fleshed out by staff.

            ETA: Timestamps on the non-code thing I needed staff to add to my @sheet (and it was something that required a bit of thought on their end): opened the night of 01/13, closed the night of 01/18.

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              fortydeuce last edited by

              Late add: to be a bit more topical, I'll note that I am not a late night player (EST and I tend to crash around midnight or so), but was up last night and bouncing off the walls a bit IRL due to too much caffeine during the day. I hadn't RPed since midnight though.

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