Apr 25, 2018, 4:02 PM

@wildbaboons said in Which setting do you like better?:

@skew said in Which setting do you like better?:

Who hasn't watched Anastasia like 7 times in 7 days and went 'that'd be an awesome setting for a MUSH'?! (I have a 4 y/o daughter okay)

I admittedly have never thought this when watching the movie (though i haven't done a 1/day marathan for a week). Does make me consider a re-watch to try and see what you saw for potential.

I think it's just the time setting. There are grand galas and balls (which everyone seems to love). There's magic undertones. There's built in conflict. There's a story being played out that's stepping in and out of the "meta plot" - mostly in the form of some grifters getting sucked into a story of magic and evil and all this stuff.

That said, I think I'm realizing my two settings are "early 1800s" vs "late 1800s". Final Fantasy VI might be a better analog for Setting 1 (which, btw, wikipedia describes as steampunk @coin ).

I'm wary of the term "prized and rare" from a game design perspective though. The old "everyone is a Jedi or no one is" conundrum.

I had my doubts, but having played on a game like Arx, I think the key thing is that no one really gets powers that are not tied directly to the story and fairly controlled. Granted @Apos has said there's intents to get more of this stuff coded, I still think it's always going to be highly restricted and tied to story.

I would aim for less "these 5 people are mages" and more "anyone with access to this ritual that's willing to pay months worth of resources can do this one thing", with a blend of "a few people can do a few small things".