Nov 20, 2018, 1:06 AM

@kodiak said in Automated Adventure System:

I could jump over the chasm super easy, but had no way to bring them across.

This was enough of a problem in at least two of the test runs that I added an assist <direction> command which rolls wits+leadership to come up with a party strategy, and thus reduce the difficulty of the obstacle in that direction for ten minutes.

@too-old-for-this said in Automated Adventure System:

@cari I haven't actually seen a stealth type thing in the shardhavens yet, but I am waiting to see if one is added! I do remember asking if someone could stealth their way through the combats. XD

I also added a sneak <direction> command that—provided there's no obstacle blocking your way—will allow you to make a dexterity+stealth roll to sneak into the next room; if you succeed, the chances of a monster spawning on you go way down, while if you fail, you make enough racket that the chances go up. And since I'm tuning it so that the chances of a monster spawning in are highest for the first person to enter a room, there might be value in sending a sneaky-sneak in first to scout.