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    Fallout: Montreal

    Game Development
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    • Thenomain
      Thenomain last edited by Thenomain

      Note to your Wiki developer:

      When I increase the text size (it's just a bit too small for me), the right margin doesn't adjust and everything goes off the screen. edit: Just barely, but just enough.

      Thanks.

      “If you wish to make an apple pie from scratch, you must first invent the universe.”
      ― Carl Sagan, Cosmos

      RizBunz 1 Reply Last reply Reply Quote 0
      • RizBunz
        RizBunz @secretfire last edited by

        @secretfire I don't have the fluff spelled out for backgrounds yet. It's waiting on me to type them in. Once they're up, I'll update here again. If you still think we're missing someone, would you be ok with telling me exactly WHICH ones you mean?

        1 Reply Last reply Reply Quote 0
        • RizBunz
          RizBunz @Thenomain last edited by

          @thenomain Sure thing. I'll let her know. I haven't been able to speak with her in awhile, so I might have to go hunting for another wiki helping hand, too.

          1 Reply Last reply Reply Quote 0
          • RizBunz
            RizBunz last edited by

            UPDATE! - Still trying to work out the issues regarding the wiki lay out and upsizing the text. May need to search for someone who understands the lay out more than can offer a helping hand.

            Backgrounds will be posted within the next couple of days, as well as the list of Chems.

            More descs have been completed and are in grid.

            Perks have had some additions posted thanks to the suggestions by @ABGarbled.

            These include:
            Battlefield Surgeon
            Catfall
            Charmed Wastelander
            Count It Out
            Good Time Management
            Grunt Talk
            Hematophage
            On Your Feet
            Pain Train
            Posse Magnet
            Power Armor Mechanic
            Power Armor Training
            Red or Blue Wire?
            Rough Crowd
            Silver Tongue
            Sleepless Vigilance
            Trap Trickster
            Tri-Athelete

            1 Reply Last reply Reply Quote 1
            • RizBunz
              RizBunz last edited by

              UPDATE: Chems are up.

              http://fallout-montreal.tk/index.php/Chems

              1 Reply Last reply Reply Quote 0
              • S
                secretfire last edited by secretfire

                Looks awesome. Don't get me wrong, I wish there was more "chargen customization" (instead of purely just post-chargen customization and cgen stats) - but combined with your backgrounds it looks pretty good. Should be pretty sweet.

                I'm pretty tempted to make a junkie, and I don't think I've --ever-- said that before in 20 years of mushing, lol.

                Edit: One thing I do see- Chem resistant. I don't see anything like Chem Reliant though, which may be intentional as you'd have to adapt it somehow. Dunno. Not a big deal, but you asked if I spotted anything missing. The general list of them, as I'm sure your aware, is the standard list of perks (and the traits, which are at http://fallout.wikia.com/wiki/Fallout_2_traits)

                RizBunz 1 Reply Last reply Reply Quote 0
                • RizBunz
                  RizBunz @secretfire last edited by RizBunz

                  @secretfire Yup! I think we decided not to perk that in, mainly because it was more of a character situation or something personal to them to play with their addictions. I'll bring it up again, but I'm pretty sure what's where we were going with it.

                  Edit: Sorry, didn't realize I didn't address your customization comment. I'm not sure if I tossed this up before somewhere in the thread, but we're setting up the game due to the code base we're provided to play with. Since Coders are like GODS among us, we work with what we have (gladly!) and are trying to shape the concept within it. Apologies for any disappointment this might cause, but we hope the rest of the excitement, and your future rp experiences, will more than make up for it!

                  When picking Perks/Traits/etc, we've been using the Fallout Wikia (and a basis from Fallout 1 to New Vegas.) Is there anything specific you'd like to see? Keeping in mind that the ones we have are the one's we've picked out from the lists provided. If we think a suggestion could work, we'll see about slipping it in!

                  1 Reply Last reply Reply Quote 0
                  • RizBunz
                    RizBunz last edited by

                    QUESTION TO THE PUBLIC!

                    Would you guys be interested in a chat time with the game's current Staff/Developers? If so, I'm considering making a lil throw away Group on Discord for this. We HAVE a Discord for the game itself, but until we're actively open (or about to be) I won't be inviting players to join there just yet.

                    I'll toss up a pole and we'll go from there! Thanks to everyone so far for your support and interest!

                    Edit - Since this isn't the main post, I couldn't create a new poll! So...Here be a link!

                    Montreal Staff Chat?

                    skew 1 Reply Last reply Reply Quote 0
                    • skew
                      skew @RizBunz last edited by

                      @rizbunz I find that even a "preview" chat is helpful. Players can start working on connections, stories, seeing what everyone else is up to, etc... and also staff/developers get a boost from knowing people are excited! I think it's a fine idea.

                      1 Reply Last reply Reply Quote 2
                      • RizBunz
                        RizBunz last edited by RizBunz

                        Here's a Discord invite to anyone who wishes to use it. This server will be used for early meet ups, Q&As and what have you while we're in development. Once the game is up and running, this server WILL be deleted and invitations will be handed out to our main one.

                        https://discord.gg/UrZ9x7h

                        1 Reply Last reply Reply Quote 1
                        • RizBunz
                          RizBunz last edited by

                          Wiki Update!

                          http://fallout-montreal.tk/index.php/Backgrounds

                          Backgrounds have been posted up. It, and the rest of the wiki, are still in the process of being fluffed out here and there. Weapons are next on the agenda to be set up on the wiki itself.

                          1 Reply Last reply Reply Quote 1
                          • RizBunz
                            RizBunz last edited by

                            Release Update!

                            Should things continue to go well, and our Coder gets into a good spot, we plan on opening somewhere between January - February. We know this is a bit of time away, but we didn't think it was a good go to open during the holiday season.

                            1 Reply Last reply Reply Quote 0
                            • RizBunz
                              RizBunz last edited by RizBunz

                              Work Update!

                              Funtimes all around. Firstly, we apologies for a slack in updates, but it has all been due to RL responsibilities. Now, to the fun stuff!

                              Aurora has been fully desced (with the exception of personalized building settings)
                              Old Montreal is fully desced.
                              Wastes were ripped out and redone. Dig complete.
                              Coder is finally back from their own personal matters and is getting ready to get into gear.
                              Wiki to be finalized within the next few days. Changes pending once the code is in place and testing has been completed.

                              1 Reply Last reply Reply Quote 0
                              • RizBunz
                                RizBunz last edited by

                                OPENING UPDATE!

                                Ok, so here's a thing! As Staff, we still plan to open around the beginning of February. After speaking with our coder, we should have a good bit rolling through the month of January.

                                That being said, we originally wanted to test the coding first BEFORE opening the game to the public. However, if we run up on our opening date, we may switch gears and open as BETA for those interested.

                                I'm tossing this message out to see how everyone feels about that. If you need to message me, feel free to! Also, don't forget you're welcomed to join our Temp Discord channel pre-game opening.

                                1 Reply Last reply Reply Quote 0
                                • tragedyjones
                                  tragedyjones last edited by

                                  I will try and check out the discord et all after the holidays.

                                  I'm a rodeo clown.

                                  1 Reply Last reply Reply Quote 0
                                  • RizBunz
                                    RizBunz last edited by

                                    CODE UPDATE!

                                    CODE IS GOING UP! I'M SO EXCITED I CAN'T STOP YELLING!

                                    Also, we got a beautiful new Staffer helper personage!

                                    Steams buildin' and the train is rolling ^_^

                                    1 Reply Last reply Reply Quote 3
                                    • RizBunz
                                      RizBunz last edited by

                                      Fallout Montreal Beta Release - February 16th

                                      Ganymede 1 Reply Last reply Reply Quote 1
                                      • Ganymede
                                        Ganymede Admin @RizBunz last edited by

                                        @RizBunz

                                        fallout 4

                                        “It is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

                                        Thenomain 1 Reply Last reply Reply Quote 1
                                        • Thenomain
                                          Thenomain @Ganymede last edited by Thenomain

                                          @Ganymede
                                          Dogmeat

                                          “If you wish to make an apple pie from scratch, you must first invent the universe.”
                                          ― Carl Sagan, Cosmos

                                          1 Reply Last reply Reply Quote 1
                                          • RizBunz
                                            RizBunz last edited by

                                            New Discord Address

                                            The former stand in for the Discord channel is being removed after today. To join the OFFICIAL channel, please use the invitation below. Thanks everyone!

                                            https://discord.gg/N5g5GP9

                                            1 Reply Last reply Reply Quote 1
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