Jul 25, 2020, 4:47 PM

@Pyrephox - thank you for posting this! I've thought a lot about this sort of thing as I work on my game design and community, but without the formal training or structure to the thoughts that you've brought to the table.

One point in particular that jumps out at me:

IC titles/powers/abilities are often viewed as rewards, not necessarily as tools - you will have people compete viciously for them who have no intent of using them; the GAINING of the reward is the point.

This is SO true. Seen it time and again. So, question for the whole group... how, as a game designer, does one set those sorts of things up to be tools, encouraging their use by the people who have them? Has anyone seen a game that does this well?