Jan 4, 2021, 8:24 PM

@krmbm said in How to launch a MU*:

@wizz Just on the flipside of this: Some people (hi!) actively avoid the "sim" games.

Which brings us back to: build what you would enjoy. Not what you think other MUSHers will. We can't agree on a goddamn thing around here.

And if YOU don't enjoy it, but you try to make a thing just to 'appeal to a lot of players' or whatnot, you won't have the personal engagement and passion, and it will die anyway. Gamerunner engagement is key to keeping something going.