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    Meta vs PrP vs Planning vs Impromptu

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      Lisse24 @ThatGuyThere last edited by

      @ThatGuyThere said in Meta vs PrP vs Planning vs Impromptu:

      @Thenomain said in Meta vs PrP vs Planning vs Impromptu:

      We have no "Mushlike" way to enable this, and no matter what you do, the pose will be removed from the action. I would be happy if combat scenes had no posing and allowed table-talk, aka OOC, for the interaction.

      Honestly I would likely be happy with this. I am also happy with what I have seen done on a couple of occasions and that is do all the tolling first to determine who wins and to what degree and difficulty then posing out the whole thing.
      But not every one in the medium is a table top gamer, so think round of mechanics round of pose is a good middle ground to have be the standard.

      I think that I would probably, honestly, end up modifying this. Why not have everyone state their intent for the round OOC, roll, and then have the GM make a summarizing pose?

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      • T
        ThatGuyThere last edited by

        I would not really be comfortable with someone else posing out my actions, even the GM of the scene.
        Not all characters fight the same, I have players characters with high brawl that had it high because they were semi-pro boxers, having the GM pose an attack from them as a kick or a knife hand strike or the like would be jarring as all heck to me even if the actual mechanical result was the same. Sometimes GMs in scenes will not have the familiarity with the chars to know details like that. It might take longer but I would prefer everyone getting to do their own pose.

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        • faraday
          faraday @ThatGuyThere last edited by faraday

          @Lisse24 said in Meta vs PrP vs Planning vs Impromptu:

          Why not have everyone state their intent for the round OOC, roll, and then have the GM make a summarizing pose?

          @ThatGuyThere said:

          I would not really be comfortable with someone else posing out my actions, even the GM of the scene.

          Likewise. And as a GM, I'm certainly not comfortable posing the actions for a dozen different characters.

          Personally I'm a fan of the Pose - Resolve - Pose model. It's what the FS3 combat system is based around, and it's always worked very well in my experience (both as a player and GM). Certainly you can use OOC comments to clarify things when there's confusion.

          Sure, you could do the "intent" part entirely OOCly. But what folks who suggest that often miss is that your poses aren't just intent. Except for the very first round, you're mostly posing the results of the prior round. For example:

          Del hears the voice in her earpiece ordering Bishop back to help the wounded in the rear, frowning at the news of Marita being wounded again. She glances back just long enough for her heart to skip a beat at the bullets licking at Bishop's feet. The accompanying clutch of fear prevents her from fully appreciating just how awesomely action-hero-ish he looks. The crack of a bullet through the leaves by her head snaps her attention forward again. Damn that was close. Her burst fire wounds a couple of the humans, grimly satisfied at the carnage of Brina's grenade. With the squishy ones pretty well taken care of, she then shifts focus to one of the shiny metal targets.

          That's like... 6 lines of reaction and 1 line of intent. You don't really save much (if anything) by shifting the "intent" part to OOC chatter instead of the pose.

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          • Taika
            Taika last edited by

            I tend to just juggle multiple things at once when I ST.

            Inits.
            Player 1 declares and rolls.
            Player 2 declares while 1 poses.
            Player 2 rolls, 3 declares, by now Player 1 has posed.
            Player 3 rolls, 2 poses, then 3 poses and I have time to work on my npc pose.
            Top of the round starts it all over again.

            I can usually bust out a 3-4 player scene, with set up, combat, and some clean up in about 2-2.5 hours.

            cityofshadowsmux.com:2860 // http://cityofshadowsmux.com/index.php/Main_Page

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