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    2. ThatGuyThere
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    ThatGuyThere

    @ThatGuyThere

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    Best posts made by ThatGuyThere

    • RE: Let's talk about TS.

      @magee101 said in Let's talk about TS.:

      . You also cannot just on the first tume do anything.

      I don't understand the logic behind this statement at all, it just seems to give everyone who wants to be a creeper one free shot. I mean if there is a pattern that is useful in determining the level of punishment but there are very much fist offenses than need to have the boot dropped on them right away and I would say this was one of them.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: The 100: The Mush

      @Zyrus said in The 100: The Mush:

      I do apologize that was what it was taken as, just saying that wasn't my intention.

      @Surreality explained it better then I will. I will just comment that this is the type of non-pology that is my opinion is worse then saying nothing.
      If you really want to apology do so with out qualifier. That is an apology, the above is deflection in an apology skin suit. It might play well in the media as we see celebs and corporations do it all the time but no one is fooled.

      posted in Adver-tis-ments
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      ThatGuyThere
    • RE: Eldritch - A World of Darkness MUX

      I want to congratulate Eldritch staff for being proactive. Too often in our hobby such behaviors get way to much play before being shut down. I may not play Eldritch and have no intention of ever playing there but this gets a big thumbs up from me.
      The sad fact is once someone has show a repeated pattern of behavior it is unlikely to change.
      I am all for second chances but it is the third and fourth chances that tend to drive folks crazy.

      posted in Adver-tis-ments
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      ThatGuyThere
    • RE: The 100: The Mush

      @tek
      Congrats on being the person that makes Ghost looks good in this thread.
      The word abuse has many meaning and uses you don't get to decide that only really bad RL things are what the word can be used for.

      posted in Adver-tis-ments
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      ThatGuyThere
    • RE: Earning stuff

      @faraday said in Earning stuff:

      . But in the same way that @Thenomain misses the days where RP was less structured, I miss the days when people were more willing to RP with strangers.

      I think both are tied to the same issue, as the mushing population ages they have less time to mush, so less risks are taken to try an make sure the time spent is put to good use, which while that makes perfect sense it also cuts out some of the good things as well.

      posted in Game Development
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      ThatGuyThere
    • RE: Real life versus online behaviors

      I tend to see how people behave on the internet to be how they behave when there are little to know real consequences for their actions, so if anything i would give it greater weight to them being their true selves than I would their RL interactions, after all I am a large man, and when I was in college and working retail I was a large man in pretty good shape. I couldn't begin to count the number of times a co-worker was being treated like absolute shit by a customer who then turned the attitude down about 10 notches when I walked over to loom over them. Did they suddenly become good people no they just had a potential added consequence so modified behavior.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Interest Check: Ancient Greek RP

      @seraphim73 said in Interest Check: Ancient Greek RP:

      Of course, the player of Zeus would end up TSing half the MU*...

      At least in this case it would be in character and theme for it to happen.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: @Arx: Anonymous Messengers (Answered)

      @bananerz
      I think you are misunderstanding something and that is how the IC effects the OOC, lets say you have Count Basie a fine PC nobleman and he goofs up, it happens and the player handles it well and is fine with consequences, so all of a sudden the consequences are getting dozens of messages every time they log on telling him he sucks, while it may be IC for every person that sends one to send it, and could even be completely motivated only by IC so no real infraction being committed for staff to deal with since no OOC wrong doing is occurring, but it still becomes incredibly not fun for the player of Count Basie.
      It does not matter how mature a player is being continuously hammered at that you suck will likely be detrimental to your enjoyment of the game. And anyone who sees what happened to the poor old Count will now be less likely to want to risk IC mistakes since they can see the result will not be an obstacle to get past in a story but an OOC gauntlet to try and survive.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: A (Mildly Complete) List of Current Games

      I have to side with Apos and Faraday, open to the public should be enough to be listed, after all once we get to debates on what counts as active it brings in a whole lot of subjectivity and at times bizarre logic. (Someone once flipped out on me because i referred to the Reach as active when it had over 100 players on an average night because they weren't finding the type of activity they wanted.)

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Vampire: The Masquerade 5th Edition (VtM 5E)

      @shelbeast said in Vampire: The Masquerade 5th Edition (VtM 5E):

      @ominous said in Vampire: The Masquerade 5th Edition (VtM 5E):

      Couldn't it be interpretted that even getting one stain is so damning for a 9 Humanity Vampire that they don't get a chance to resist? Whereas the 3 Humanity vampire is obviously so inhumane that a few stains are all in a day's work. They don't even register, until they really go all out.

      I fully believe that this is what it should mean. However, since you're rolling to succeed, and success means your character actually FEELS REMORSE,

      One of the few times I ran a vampire campaign in table top one of the players was new to WoD and when it came to his first humanity roll he realized that a success would mean feeling remorse and he voluntarily failed because he didn't want his character to feel remorse over the action. It was a neat moment that did garner him a couple of extra xp.

      posted in Mildly Constructive
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      ThatGuyThere

    Latest posts made by ThatGuyThere

    • RE: Real World Peeves, Disgruntlement, and Irks.

      @auspice said in Real World Peeves, Disgruntlement, and Irks.:

      5 min from closing, kitchen is almost clean, everyone's wrapping up.........

      Big party walks through the door.

      You can bet there's a raging kitchen staff when you do that. Don't be those people.

      One of my first jobs was at a kitchen in a restaurant, it was like two weeks after I started and all the kitchen staff was out taking a smoke break (This is also the job where I started smoking because smokers got two extra breaks) before clean up. We just got out there when we see a tour bus pull in less than 10 minutes from close. We ran back inside and and quickly got the clean up on the grills and oven started so we couldn't cook. Not my finest hour as an employee but I do not regret it.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: Good TV

      @auspice
      I really like legends, it and Supergirl are the only two DC shows I watch, though I will a good check of my enjoyment are the obscure DC characters that make appearances. If they throw in a Slam Bradley or Crimson Avenger (either version) appearance I would promise to watch it forever.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: Good TV

      @auspice
      At least it looks like he will be in costume a bit more. Luke Cage being out of costume makes sense since he never did the secret ID mask thing but if you are gonna have a hero ID name I kinda want a costume.
      That is my one quibble with Legends of Tomorrow as well.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: Player buy-in

      @faraday said in Player buy-in:

      On a Western game, you can end up with people expecting everything from "Into the West" to "Little House on the Prairie" to "Pick a Spaghetti Western" to "Deadwood". These people will each have vastly different expectations on how the game "should" be.

      Westerns are almost a perfect example of the issue, it has been a common genre for so long that just about any mood or tone can be found in it. So while my personal preferred take on westerns would be very classic John Wayne, (Big Jake was one of my favorite movies as a kid) but even if some one said John Wayne western there is a lot of ground there between She Wore a Yellow Ribbon or McClintock or The Shootist. All three are John Wayne movies but none would really mix well in theme or tone.

      posted in Game Development
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      ThatGuyThere
    • RE: Player buy-in

      It is an old GM saying, No plot survives first contact with the players. This is true for MUs as well to a degree, the thing to do is get a bunch of players on board with the theme you are trying to run and the aspects of that theme that you are focusing on.
      I think the most important thing is to be a specific as possible, Post-Apocalyptic can mean a lot of things. there are a ton of post apoc novels where the basic theme is people trying to recreate normal life as best as they can so Vampire that wants to recreate the life he enjoyed is not going against it being post apoc but is a different flavor for a post apoc story where the focus is on immediate survival.
      Dies the Fire and Walking Dead are both stories about communities trying to survive in a post apoc world but they have a completely different feel as well as a different cause of the apocalypse.

      As for how to get them to buy in I would say that is two fold part of it is to run and emphasize things that are in line with your vision so that being active means buying in and the second is be willing to compromise in small ways, if someone really wants to make a home brew set up or even easier a still to produce hard liquor let them but keep it limited and make it a thing, alcohol will be a valued commodity, word will get around and other survivors will want this instead of seeing it as conflict OOCly use it as the spur to why the raiders in the next plot are bothering with this settlement.
      Some drift will happen anyway since most RP on MUSHes is social, so I would put the focus on guiding the drift rather than eliminating it.

      posted in Game Development
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      ThatGuyThere
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @thenomain said in Real World Peeves, Disgruntlement, and Irks.:

      @admiral said in Real World Peeves, Disgruntlement, and Irks.:

      show up 35 minutes later carrying -fast food- that they clearly stopped for after being late already.

      Is this their only opportunity to eat before their next break? Because if so, this is not an annoyance; I'd rather a co-worker be late than faint or be hangry.

      Yeah at the 35 minute point the food seems like a non-issue they would have been annoyingly late anyway so why not at that point.
      If they were 5 minutes late I would be pissed because they could have been on time without stopping for food but at 35 minutes late nothing is gonna move the needle for me unless they show up with blackjack and hookers then I would forgive all.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: Random links

      @thenomain said in Random links:

      @auspice

      We get pockets.

      You get cookies.

      I'll be honest I think pockets are better but cookies really push that issue.

      But cookies are a non-issue you can put cookies in pockets they just get a little sqiushed which is alright. Unless you are eating non-soft cookies than you are just a Philistine.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: Fate Accelerated Questions

      @zombiegenesis said in Fate Accelerated Questions:

      I will say that last night we opted to do some Star Wars using FAE and we had THE MOST FUN we have ever had playing Star Wars. Instead of trying to figure out what we can and can't do based on feats or powers we just justified doing "Jedi Stuff" using our aspects and had a freaking blast. It was phenomenal.

      The most fun I have had with a Starwars campaign was one using Fatecore so I am with you there. Though the pulply big screen action of Starwars really is what Fate was designed for.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Fate Accelerated Questions

      @faraday said in Fate Accelerated Questions:

      I think that the statement above would ring foul to a lot of MU players. It seems hard on the surface to swallow the idea that Hulk Hogan's strength should be as important to the story as Superman's strength. That right there strikes me as the fundamental piece that folks have to buy into for a FAE game to work.

      With friends around a gaming table, it's easier to come to consensus that Bob and Mary should both have equal influence on the story, regardless of the power disparity between their characters.

      I think this is an issue every game regardless of system or medium played over should address. One of the things i do during the c-gen session of every game I run in TT is go over not just the system that will be used to but also a talk on what the expectations for the game are, sometimes even with that it can still take time for players to adjust.
      On a MUSH it is even more important but harder to do since a lot of times staff doesn't talk tot each player and while you can lock an exit to force a person to run the command to view a help or info file you can't really make them read it.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Vampire: The Masquerade 5th Edition (VtM 5E)

      @shelbeast said in Vampire: The Masquerade 5th Edition (VtM 5E):

      @ominous said in Vampire: The Masquerade 5th Edition (VtM 5E):

      Couldn't it be interpretted that even getting one stain is so damning for a 9 Humanity Vampire that they don't get a chance to resist? Whereas the 3 Humanity vampire is obviously so inhumane that a few stains are all in a day's work. They don't even register, until they really go all out.

      I fully believe that this is what it should mean. However, since you're rolling to succeed, and success means your character actually FEELS REMORSE,

      One of the few times I ran a vampire campaign in table top one of the players was new to WoD and when it came to his first humanity roll he realized that a success would mean feeling remorse and he voluntarily failed because he didn't want his character to feel remorse over the action. It was a neat moment that did garner him a couple of extra xp.

      posted in Mildly Constructive
      T
      ThatGuyThere