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    T
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    Best posts made by ThatGuyThere

    • RE: Let's talk about TS.

      @magee101 said in Let's talk about TS.:

      . You also cannot just on the first tume do anything.

      I don't understand the logic behind this statement at all, it just seems to give everyone who wants to be a creeper one free shot. I mean if there is a pattern that is useful in determining the level of punishment but there are very much fist offenses than need to have the boot dropped on them right away and I would say this was one of them.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: The 100: The Mush

      @Zyrus said in The 100: The Mush:

      I do apologize that was what it was taken as, just saying that wasn't my intention.

      @Surreality explained it better then I will. I will just comment that this is the type of non-pology that is my opinion is worse then saying nothing.
      If you really want to apology do so with out qualifier. That is an apology, the above is deflection in an apology skin suit. It might play well in the media as we see celebs and corporations do it all the time but no one is fooled.

      posted in Adver-tis-ments
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      ThatGuyThere
    • RE: Eldritch - A World of Darkness MUX

      I want to congratulate Eldritch staff for being proactive. Too often in our hobby such behaviors get way to much play before being shut down. I may not play Eldritch and have no intention of ever playing there but this gets a big thumbs up from me.
      The sad fact is once someone has show a repeated pattern of behavior it is unlikely to change.
      I am all for second chances but it is the third and fourth chances that tend to drive folks crazy.

      posted in Adver-tis-ments
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      ThatGuyThere
    • RE: The 100: The Mush

      @tek
      Congrats on being the person that makes Ghost looks good in this thread.
      The word abuse has many meaning and uses you don't get to decide that only really bad RL things are what the word can be used for.

      posted in Adver-tis-ments
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      ThatGuyThere
    • RE: Earning stuff

      @faraday said in Earning stuff:

      . But in the same way that @Thenomain misses the days where RP was less structured, I miss the days when people were more willing to RP with strangers.

      I think both are tied to the same issue, as the mushing population ages they have less time to mush, so less risks are taken to try an make sure the time spent is put to good use, which while that makes perfect sense it also cuts out some of the good things as well.

      posted in Game Development
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      ThatGuyThere
    • RE: Real life versus online behaviors

      I tend to see how people behave on the internet to be how they behave when there are little to know real consequences for their actions, so if anything i would give it greater weight to them being their true selves than I would their RL interactions, after all I am a large man, and when I was in college and working retail I was a large man in pretty good shape. I couldn't begin to count the number of times a co-worker was being treated like absolute shit by a customer who then turned the attitude down about 10 notches when I walked over to loom over them. Did they suddenly become good people no they just had a potential added consequence so modified behavior.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Interest Check: Ancient Greek RP

      @seraphim73 said in Interest Check: Ancient Greek RP:

      Of course, the player of Zeus would end up TSing half the MU*...

      At least in this case it would be in character and theme for it to happen.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: @Arx: Anonymous Messengers (Answered)

      @bananerz
      I think you are misunderstanding something and that is how the IC effects the OOC, lets say you have Count Basie a fine PC nobleman and he goofs up, it happens and the player handles it well and is fine with consequences, so all of a sudden the consequences are getting dozens of messages every time they log on telling him he sucks, while it may be IC for every person that sends one to send it, and could even be completely motivated only by IC so no real infraction being committed for staff to deal with since no OOC wrong doing is occurring, but it still becomes incredibly not fun for the player of Count Basie.
      It does not matter how mature a player is being continuously hammered at that you suck will likely be detrimental to your enjoyment of the game. And anyone who sees what happened to the poor old Count will now be less likely to want to risk IC mistakes since they can see the result will not be an obstacle to get past in a story but an OOC gauntlet to try and survive.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: A (Mildly Complete) List of Current Games

      I have to side with Apos and Faraday, open to the public should be enough to be listed, after all once we get to debates on what counts as active it brings in a whole lot of subjectivity and at times bizarre logic. (Someone once flipped out on me because i referred to the Reach as active when it had over 100 players on an average night because they weren't finding the type of activity they wanted.)

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Vampire: The Masquerade 5th Edition (VtM 5E)

      @shelbeast said in Vampire: The Masquerade 5th Edition (VtM 5E):

      @ominous said in Vampire: The Masquerade 5th Edition (VtM 5E):

      Couldn't it be interpretted that even getting one stain is so damning for a 9 Humanity Vampire that they don't get a chance to resist? Whereas the 3 Humanity vampire is obviously so inhumane that a few stains are all in a day's work. They don't even register, until they really go all out.

      I fully believe that this is what it should mean. However, since you're rolling to succeed, and success means your character actually FEELS REMORSE,

      One of the few times I ran a vampire campaign in table top one of the players was new to WoD and when it came to his first humanity roll he realized that a success would mean feeling remorse and he voluntarily failed because he didn't want his character to feel remorse over the action. It was a neat moment that did garner him a couple of extra xp.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: World (Chronicles?) of Darkness Concepts You Would Enjoy RPing with

      the great thing about a conspiracy theorist in WoD of any flavor is they can be exactly right about the conspiracies existing but completely wrong about the particulars at the same time.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Where do younger folks RP these days?

      @HorrorHound said:

      Just, uh, prepare for the psychologically challenged. M'kay?

      We are mushers aren't we kind of used to the psychologically challenged?

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: How does a Mu* become successful?

      For me the answer is both simple yet amorphous, a game is a success if it gains a player base and the players on it have fun. I would also tend to add that it maintains those two conditions for a time frame of at least six months but that opens the can of worms over which is more important quality or longevity.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Hello MSBites! Grade your administrators.

      I think a big part of the issue is trying to force the concept of community on people who for the most part only have MUSHing in common and generally dislike each other while MUSHing.

      posted in Announcements
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      ThatGuyThere
    • RE: Good writin'.

      @Rook
      I can't speak to this mob incident in particular since I was not there but my money would be onb it being something like @coin described. Rando dude interrupting scene with random npc mob for attention seeking purposes.
      the thing is even if dude intends it to be the start of a plot which would be a good thing there is a work of difference between enter the room and saying, "OOC hey i am starting off a plot any mind if I kick it off now." and letting people make decisions based on that and entering the scene and kick starting random crap with out even waiting for a scene set.
      I have see it happen the way Ark mentions before on multiple games, pc comes in bleeding to become center of attention, other pcs react including some that go off to look for attackers. Most often attacker are not found no plot is happening victim pc just wants to victim is up.

      posted in MU Questions & Requests
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      ThatGuyThere
    • RE: MU Things I Love

      This might sound odd, but those scenes when the dice really and truly hate you.
      One of my chars is a pretty stereotypical Hoss-type big, strong, not particularly smart but earnest as all heck, and before a scene where we faced a lot of obstacles that required physicality to get by he was all aw shuck cocky about how it would be no problem. There should have been ominous music in the background because once the dice started flying he could not buy a success and ended being an obstacle himself. To quote the GM of there scene "There needs to be Yakety Sax on in the background."
      The best moment are the unexpected ones.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: The 100: The Mush

      @Sunny said in The 100: The Mush:

      @ThatGuyThere

      Sure, but shrieking bloody murder over a personal preference is ridiculous, and while trashing places is the thing, the expectation that folks who ARE having fun should just shut up is also ridiculous.

      I have never said anyone should shut up.
      But literally every abuse ever on a game can be covered under their court so leave an don't complain.
      I am in favor of the clashing arguments provide both sides to the readers and let the readers choose.
      So far I think the defenders of the game are doing a fine job, and staff seems for the most part to be well meaning, but I fuly endorse those who are making the complaints having the ability to make them.
      Now If I was staff I would ask for this thread to be moved out of advertising so they could put up an new ad and have this go to a discussion section but that is more housekeeping then anything else.

      posted in Adver-tis-ments
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      ThatGuyThere
    • RE: What does Immersion mean to you in MUs?

      For me immersion is less of a code issue and more of a feel issue. I find myself immersed in games when it seems like the game has an story that goes beyond my characters that can effect their lives but also that characters can effect the story as well. A kind of give and take, for example there was a power plant blown up in plot x, so an announcement gets made to the game that a black out occurs. This impacts the immediate scene I am in and is out of my control but I can dig into what caused the blackout and so on.
      So I guess to try and put it in a simple phrase an adaptive world that also forces my PC to adapt to it. that is what makes a game world feel real to me. Now code can certainly help it or make it more difficult but in the end it is the interaction between world and character that does it for me.

      posted in Game Development
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      ThatGuyThere
    • RE: Social 'Combat': the hill I will die on (because I took 0 things for physical combat)

      @bobotron said in Social 'Combat': the hill I will die on (because I took 0 things for physical combat):

      @ixokai

      Let's leave aside 'completely ridiculous argument' because I don't think anyone is going to reasonably argue that 'Hey baby, wanna fuck? +roll' is a valid instigator for Social Conflict.

      Actually I have seen pretty much that. You might not have but I have. I was playing a male character had a female character pose the most unseductive "dance" towards may character, when my character acted disinterested said person wanted to roll to seduce mine. It might not happen often but it happens just as often as I have seen asshole walks into a bar and for no reason instigates a physical combat..

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Earning stuff

      @roz said in Earning stuff:

      The problem is that bad social RP can end up without any purpose, without any point. You never manage to find something interesting in it anywhere.

      This is the exact reason i use social RP as the gate keeping device because with bad social RP the only thing at risk is the time used for it. When plot or relationship (romantic or otherwise) RP goes bad it can lead to making the character unplayable which causes a lot more issues than a pointless scene.

      posted in Game Development
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      ThatGuyThere
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