@saosmash
To compare "not being able to play on a game anymore" to the restriction of fundamental personal liberty in real life goes beyond myopic to actually offensive.
And no one is making that comparison but you.
I'm saying the jury system works because it allows the common people to believe that they have at least some part in how justice is given out. People believe in the justice system because it isn't just officials handing out dictates without the citizens having any say in the matter.
No one, in the history of justice, would call a jury trial "efficient".
I agree. As I said before, it would make things more difficult. That was never in question. I just question if that added difficulty is worth the effort to increase the longevity of the engagement of the players.
The consensus seems to be that it wouldn't be worth it.
Misbehaving on a game doesn't entitle you to a jury trial.
You are looking at this from the perspective of the perpetrator. Proposing this system has nothing to do with the outcome. The bans would happen either way.
I'm not saying that the creeper deserves a trial, it isn't about what they deserve. It isn't about them in any way, shape, or form because society already has standards that dictate the outcome of the events. It's about engagement.
I'm saying that if you have a trial by public vote then you will make the game more engaging for everyone else. You give the players a feeling of power and control over the fate of the game. You give them a way to define what the game stands for and stands against.
The creepers will still get banned but if you let the players do it as opposed to just having staff do it unilaterally, you make it a community effort.
The people in that community will care more about what happens because it is their judgement to make and the more they care, the more they feel empowered and the longer they play.
Games are in contention for an ever-shrinking player-base. If you want people to stick around giving them a sense of collective power is a good way to do it.
Take a look at Blizzard.
They have made an art form out of giving their player base the feeling of power. They purposefully create problems like overdoing the global cool-down changes then let the players complain, then pretend to react to the player's feedback and undo some of the changes.
Blizzard leaves only the changes Blizzard actually wanted in the first place.
The players feel like Blizzard listened to them and cooperated with them so they end up being thankful to Blizzard instead of fighting them. This creates long term engagement.
In the same way creating a justice system that involves the players creates long term engagement. The outcome will be the same, the creeper will get banned because the majority will always side against a creeper but your playerbase will thank you for it and feel empowered because they were part of the process.