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    2. ThatGuyThere
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    T
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    Posts made by ThatGuyThere

    • RE: Real World Peeves, Disgruntlement, and Irks.

      @auspice said in Real World Peeves, Disgruntlement, and Irks.:

      5 min from closing, kitchen is almost clean, everyone's wrapping up.........

      Big party walks through the door.

      You can bet there's a raging kitchen staff when you do that. Don't be those people.

      One of my first jobs was at a kitchen in a restaurant, it was like two weeks after I started and all the kitchen staff was out taking a smoke break (This is also the job where I started smoking because smokers got two extra breaks) before clean up. We just got out there when we see a tour bus pull in less than 10 minutes from close. We ran back inside and and quickly got the clean up on the grills and oven started so we couldn't cook. Not my finest hour as an employee but I do not regret it.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: Good TV

      @auspice
      I really like legends, it and Supergirl are the only two DC shows I watch, though I will a good check of my enjoyment are the obscure DC characters that make appearances. If they throw in a Slam Bradley or Crimson Avenger (either version) appearance I would promise to watch it forever.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: Good TV

      @auspice
      At least it looks like he will be in costume a bit more. Luke Cage being out of costume makes sense since he never did the secret ID mask thing but if you are gonna have a hero ID name I kinda want a costume.
      That is my one quibble with Legends of Tomorrow as well.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: Player buy-in

      @faraday said in Player buy-in:

      On a Western game, you can end up with people expecting everything from "Into the West" to "Little House on the Prairie" to "Pick a Spaghetti Western" to "Deadwood". These people will each have vastly different expectations on how the game "should" be.

      Westerns are almost a perfect example of the issue, it has been a common genre for so long that just about any mood or tone can be found in it. So while my personal preferred take on westerns would be very classic John Wayne, (Big Jake was one of my favorite movies as a kid) but even if some one said John Wayne western there is a lot of ground there between She Wore a Yellow Ribbon or McClintock or The Shootist. All three are John Wayne movies but none would really mix well in theme or tone.

      posted in Game Development
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      ThatGuyThere
    • RE: Player buy-in

      It is an old GM saying, No plot survives first contact with the players. This is true for MUs as well to a degree, the thing to do is get a bunch of players on board with the theme you are trying to run and the aspects of that theme that you are focusing on.
      I think the most important thing is to be a specific as possible, Post-Apocalyptic can mean a lot of things. there are a ton of post apoc novels where the basic theme is people trying to recreate normal life as best as they can so Vampire that wants to recreate the life he enjoyed is not going against it being post apoc but is a different flavor for a post apoc story where the focus is on immediate survival.
      Dies the Fire and Walking Dead are both stories about communities trying to survive in a post apoc world but they have a completely different feel as well as a different cause of the apocalypse.

      As for how to get them to buy in I would say that is two fold part of it is to run and emphasize things that are in line with your vision so that being active means buying in and the second is be willing to compromise in small ways, if someone really wants to make a home brew set up or even easier a still to produce hard liquor let them but keep it limited and make it a thing, alcohol will be a valued commodity, word will get around and other survivors will want this instead of seeing it as conflict OOCly use it as the spur to why the raiders in the next plot are bothering with this settlement.
      Some drift will happen anyway since most RP on MUSHes is social, so I would put the focus on guiding the drift rather than eliminating it.

      posted in Game Development
      T
      ThatGuyThere
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @thenomain said in Real World Peeves, Disgruntlement, and Irks.:

      @admiral said in Real World Peeves, Disgruntlement, and Irks.:

      show up 35 minutes later carrying -fast food- that they clearly stopped for after being late already.

      Is this their only opportunity to eat before their next break? Because if so, this is not an annoyance; I'd rather a co-worker be late than faint or be hangry.

      Yeah at the 35 minute point the food seems like a non-issue they would have been annoyingly late anyway so why not at that point.
      If they were 5 minutes late I would be pissed because they could have been on time without stopping for food but at 35 minutes late nothing is gonna move the needle for me unless they show up with blackjack and hookers then I would forgive all.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: Random links

      @thenomain said in Random links:

      @auspice

      We get pockets.

      You get cookies.

      I'll be honest I think pockets are better but cookies really push that issue.

      But cookies are a non-issue you can put cookies in pockets they just get a little sqiushed which is alright. Unless you are eating non-soft cookies than you are just a Philistine.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: Fate Accelerated Questions

      @zombiegenesis said in Fate Accelerated Questions:

      I will say that last night we opted to do some Star Wars using FAE and we had THE MOST FUN we have ever had playing Star Wars. Instead of trying to figure out what we can and can't do based on feats or powers we just justified doing "Jedi Stuff" using our aspects and had a freaking blast. It was phenomenal.

      The most fun I have had with a Starwars campaign was one using Fatecore so I am with you there. Though the pulply big screen action of Starwars really is what Fate was designed for.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Fate Accelerated Questions

      @faraday said in Fate Accelerated Questions:

      I think that the statement above would ring foul to a lot of MU players. It seems hard on the surface to swallow the idea that Hulk Hogan's strength should be as important to the story as Superman's strength. That right there strikes me as the fundamental piece that folks have to buy into for a FAE game to work.

      With friends around a gaming table, it's easier to come to consensus that Bob and Mary should both have equal influence on the story, regardless of the power disparity between their characters.

      I think this is an issue every game regardless of system or medium played over should address. One of the things i do during the c-gen session of every game I run in TT is go over not just the system that will be used to but also a talk on what the expectations for the game are, sometimes even with that it can still take time for players to adjust.
      On a MUSH it is even more important but harder to do since a lot of times staff doesn't talk tot each player and while you can lock an exit to force a person to run the command to view a help or info file you can't really make them read it.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Vampire: The Masquerade 5th Edition (VtM 5E)

      @shelbeast said in Vampire: The Masquerade 5th Edition (VtM 5E):

      @ominous said in Vampire: The Masquerade 5th Edition (VtM 5E):

      Couldn't it be interpretted that even getting one stain is so damning for a 9 Humanity Vampire that they don't get a chance to resist? Whereas the 3 Humanity vampire is obviously so inhumane that a few stains are all in a day's work. They don't even register, until they really go all out.

      I fully believe that this is what it should mean. However, since you're rolling to succeed, and success means your character actually FEELS REMORSE,

      One of the few times I ran a vampire campaign in table top one of the players was new to WoD and when it came to his first humanity roll he realized that a success would mean feeling remorse and he voluntarily failed because he didn't want his character to feel remorse over the action. It was a neat moment that did garner him a couple of extra xp.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Fate Accelerated Questions

      @zombiegenesis
      I will preface this my saying I much prefer regular Fate to FAE, FAE is fun to use and quick but rules light almost to a fault and one thing to be careful of is that there are players that will try to over argue that their preferred approach should be usable in every situation.
      Encounters move quick and in general it is fun if a bit too mechanically light for my tastes, i think it could work well for a MUSH with the usually Fate related caveats about stunts and aspects but you will run into that with any freeform player defined thing regardless of the system. (Just look at some of the attempts to get free points using Phobias and Addiction in WoD for examples)

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Development Thread: Sacred Seed

      @coin said in Development Thread: Sacred Seed:

      @thatguythere said in Development Thread: Sacred Seed:

      @coin said in Development Thread: Sacred Seed:

      (P.S. I don't care how accurate it is that bears love honey, it's an analogy, work it out.)

      This assertion is supported by Winnie the Pooh, I don't think anyone could argue against that.

      People will argue about anything on this fucking site, I ain't about to risk it.

      <Reads comment> <takes a moment to look at self in mirror> "Fair point."

      posted in Game Development
      T
      ThatGuyThere
    • RE: Development Thread: Sacred Seed

      @coin said in Development Thread: Sacred Seed:

      (P.S. I don't care how accurate it is that bears love honey, it's an analogy, work it out.)

      This assertion is supported by Winnie the Pooh, I don't think anyone could argue against that.

      posted in Game Development
      T
      ThatGuyThere
    • RE: Changeling the Lost: 2nd Edition

      @wizz said in Changeling the Lost: 2nd Edition:

      Did...did you just compare Buffy fans to Twihards?

      Yes how dare that comparison be made they are different by at least a whole decade.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: New Vampire Release

      @thenomain said in New Vampire Release:
      (except killing Thac0, which was good), but it was a re-imagining of everything that was D&D while keeping enough of the system skeleton to make it possible.

      Totally off topic but I have to do this, Except 3rd ed didn't kill ThacO they just reversed the math and called it base attack bonus. If you look at the base attack progression it matches identically with the ThacO progression for each class that existed at both, they just present it as a bonus to your role rather than a change in the target you were trying to roll. Better presentation I will agree but the underlying structure.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: Changeling the Lost: 2nd Edition

      @derp
      For me it is at least partially me not liking the game making RP decisions for my characters, I have played multiple ogres in TT and Mushes since I generally like the big brute types. Most have wanted redemption in some form or another, a minority were just unrepentant bastards out for self interest and personal gain. That is one of those things like playing evil alignments in D+D if the folks running the game be it a table top GM or Mush staff and the player have zero issues with it I don't see it as the place of the game itself to moralize.
      Note I have no issue at all with a Gm or Staff saying no to an unrepentant mob enforcer Ogre because it is not the type of character they want in a game but I find the game itself trying to force a redemption story to be a strike against it.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Changeling the Lost: 2nd Edition

      @wretched said in Changeling the Lost: 2nd Edition:

      Yeah that is a lot better. I'm still hella skeptical tho.

      I agree with that, though it is enough of an improvement to have me considering buying it to check it out. Where as before it was no where near consideration.
      From Thenos review I can tell I won't like the atonement stuff connected to Ogres but I do like the buffing up of the seemings.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Changeling the Lost: 2nd Edition

      @thenomain said in Changeling the Lost: 2nd Edition:

      One thing that was pitched originally is that Seeming was "how you left Arcadia". This is no longer the case. There is still some of that element, but Seeming is mostly what it's always been:

      This makes me very happy.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: A (Mildly Complete) List of Current Games

      I have to side with Apos and Faraday, open to the public should be enough to be listed, after all once we get to debates on what counts as active it brings in a whole lot of subjectivity and at times bizarre logic. (Someone once flipped out on me because i referred to the Reach as active when it had over 100 players on an average night because they weren't finding the type of activity they wanted.)

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @surreality said in Real World Peeves, Disgruntlement, and Irks.:

      @sunny If you really want her head to explode, tell her you did one of those ancestry.com or whatever DNA tests, it came back with something like 65% Mexican, and you want to learn the tongue of your true people.

      (Never actually do this. Ever. Obviously. But imagine the look on her face for a moment if you did, and odds are you will feel at least a tiny bit better about the absurdity of it all.)

      See I would actually do this if the questions persisted after I gave my honest answer. This also might be why I avoid the majority of my family and they avoid me unless there is an actual emergency but I am far happier that way.

      posted in Tastes Less Game'y
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      ThatGuyThere
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