@ixokai
I will admit to not giving WW2e more than a once over but I don't see a lot of difference between it and 1e except for the tribe changing to be what you hunt instead of grouped more on what you believe, which I greatly dislike since I have always loved the spirit aspect of WW but don't care for hte bone shadows.
The other two big changes I think are positive don't really effect the game for me and that is getting rid of the spirit baby stupidity and that anyone can join a pack.
Posts made by ThatGuyThere
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RE: New Project?
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RE: New Project?
@sunnyj
Upvoed both for the sentiment and for Britney. -
RE: Over the Edge 2nd Edition?
@thenomain
I gave it a look after posting the first time. The setting looks to not have changed much but does have some new wrinkles mentioned.
Given what they showed of the systems i noticed a few things things, fist the introduction of character level, though it does not look like levels in the D+D sense but more of a scale systems with level one being competent and level six being god like, and that scale determines the positive modifier dude to being skilled in an area. (Skills in the old game were free form which I hope they keep, you would create a character by giving them a core competency (usually a career like thing) and a hand full of other narrowly defined things they were good at and pick one thing they were bad at. No mention of that changing or being retained.)
It also looks like all things are determined with the roll of two dice with a bonus constant added based on skill, in the past being skilled would give you more dice. For example old way average unskilled person would have two dice to do thing, but if thing was under their core idea like driving for a race car driver they would get 4, new way if looks like two would be rolled for everything but the race car driver would get a set bonus based on level/scale.
The final change I noticed is a minor one that I love, in the past if you rolled a 1 on a die that meant something negative happened, you could succeed but would still get a drawback, a 6 worked in the opposite manner you might still fail but some good would come out of the attempt. This editions changes that to 3 and 4, so if you role a three there is a drawback and on a 4 a bit of a boost. I like this mainly because the idea of extreme rolls getting a boost penalty is done a lot but I like the middle results getting a little creative love. -
RE: TDM Modern Reskin
@goldfish said in TDM Modern Reskin:
New York with the burroughs and all but Chicago? What do?
Chicago could easily be divided between north and south sides. It is pretty much divided that way a lot in RL both economically and culturally.
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RE: Over the Edge 2nd Edition?
Not to nitpick but it should be the 3rd edition. I love the game and have both of the first two editions.
Nitpick aside I loved the game both setting and mechanics wise it is one of my favorite low mechanic systems. If it gets past the kickstarter stage and into a general release I will definitely be buying it. -
RE: MSB, SJW, and other acronyms
@ganymede said in MSB, SJW, and other acronyms:
The E would never pay for that. If they would they would have let Daniel Bryan keep it.
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RE: MSB, SJW, and other acronyms
The issue with any discussion in the same place is that each new instance is not really new. People who have dug in already will come out as much reacting to what has been said previous as much as they are to what is being said now.
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RE: A (Mildly Complete) List of Current Games
@gingerlily said in A (Mildly Complete) List of Current Games:
I have never found the common refrain of 'It was so much better in the 90's'
Whenever I hear this in regards to mushing I always wonder if they lived through the same 90s I did.
Not to say I didn't have a shit ton of fun back then but I would be very hesitant to all anything from then better. It was different some of the issues were different but I would also agree that from a qualitative perspective if not a quantitative one things have gotten better not worse.
Of course I don't tend to have much a sense of nostalgia in general. -
RE: Mushing and Dating/Relationships
@buttercup said in Mushing and Dating/Relationships:
How do you single people mu* and date or hold a relationship at the same time? Do you mush or explain it? Is time an understanding an issue?
I tend to MUSH a lot less when in a relationship and that is more of a time issue than anything else.
Usually after we have had a couple dates and it is time to reveal the hidden geek secrets, (comics, wrestling, and RPGs in general) I usually explain it like a table top but mention it is on line, if someone is familiar I go more in depth.
Never dated anyone I met on a MUSH, never even contemplated it.
As for the lack of understanding I have never encountered most have just treated it like me playing a video game online. -
RE: RL things I love
@auspice said in RL things I love:
I have known landlords like that! I've known people who had landlords wait two months at a time to cash stuff. I could never live that way.
I had a landlord like that it drove me crazy til I found my work around for it. Instead of a check for rent i would just go get a money order and pay with that. I would get a receipt from the landlord I held onto and the money was out of my back do no worry from me. And the money order i could get at my grocery store for 76 cents which for me was a bargain for getting rid of the did they cash my rent check yet game.
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RE: Open Sheets?
I would go with completely open for most games, but leave that to the mechanical bits on public knowledge stuff on the characters.
But have it so things like IC secrets etc could be kept from public view, i really like having the mechanical bits open to view because it makes running PRPs so much easier, the big down side is how this impacts PVP though so I can see some reluctance in some genres.
For example every superhero game I have been on has had completely open sheets but are also consent based so PVP is not an issue. -
RE: General Video Game Thread
@jaded said in General Video Game Thread:
@wretched
Well...Comstar was a psuedo analog for Christianity, substituting Christ for Blake.Complete with Wars of Reformation when you factor in the Word of Blake faction.
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RE: RL Anger
Wow that is above and beyond being an asshole co-worker, I tend to be rather communication avoidant at work (for all things not directly job related) to the point most consider me the asshole co-worker but even I would politely take the slip hope to dispose of that is just basic courtesy.
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RE: Real World Peeves, Disgruntlement, and Irks.
I would much rather have that than youtube's completely baffling ad algorithms.
Why yes I have just chain listens to a punch of 90s alternative songs with some modern punk mixed in, I am not sure why I am now the target for your rap album ad, I mean besides they are both music I am not seeing a connection. -
RE: Preferred App Process For Comic Game
@zombiegenesis
While removing point cost does make things easier I would still go with staff, esepcially for DC Heroes since some powers have similar names and effects that unless you know the system knowing the difference between them can be tricky. For example: Force Field and Force Shield, and Mental Blast (mental blast that damages Body) vs Mind Blast (Mental blast that damages Mind) -
RE: Preferred App Process For Comic Game
I would also recommend staff doing the mechanical c-gen if you are using a table top system.
Most superhero RPGs have fairly complex c-gens that often aren't necessary to learn to play the rest of the game. Even in table top if I am running a superhero campaign I do c-gen for everyone after they tell me what they want their characters to be. Not to avoid twinkieness but to save the time of teaching everyone c-gen and also because most superhero systems make it pretty easy to accidentally completely hose yourself in CG so that why It also save a lot of players complaining at the end when they can't do what they wanted to. -
RE: oWoD - Is there such thing as a good one?
@apos said in oWoD - Is there such thing as a good one?:
A lot of people on MUs play Who-Cares-More chicken,
You know I think you just helped me realize how I have managed to avoid almost all on-game drama during my (not really) illustrious MU* career. I am pretty much the living embodiment of The Battle for Who Could Care Less.or the drama is aimed directly away from me.
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RE: oWoD - Is there such thing as a good one?
@wizz said in oWoD - Is there such thing as a good one?:
Ehh, I don't think I want to play with 50 people anymore. I like having a small group, that the stories both large and small can sort of revolve around. The trouble is, I don't know anybody, haha.
No snark meant in this at all but is sounds like you would prefer an Online Table Top to a MUSH.
Not knowing anyone is a hurdle but not an insurmountable one, I know Roll 20 has open game ads where people running on it are looking for players. Granted that is the same crap shoot as any potential dealing with a group of strangers but would probably hit a lot closer to what you are looking for. -
RE: Plot session duration
@faraday said in Plot session duration:
I don't really buy that though. I think it's the other way around. The reason there are 250 pages on combat/magic is because that's what the players want to play.
I would argue the main reason players want to play that is because that is what RPG have trained us to expect. If you look at the granddaddy of them all Chainmail (first edition in 1971), which was made by the man who would later create D+D, it was Gygax and his friends doing table top small unit wargames with rules added for progression for the character that survive one battle to the next and adding fantasy touches.
As things have moved on more non-combat stuff has been added but table top RPGs in a lot of ways still mirror the table top wargames they descended from.
I definitely prefer the moves away from pure combat to adding more avenues of play, but the combat first was baked into the beginning of RPGs. -
RE: Plot session duration
Even WoD books which spend more ink than most game systems on social and political things still have about double the space devoted to combat than they do non-combat.