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    2. ThatGuyThere
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    T
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    Best posts made by ThatGuyThere

    • RE: Mushing and Dating/Relationships

      @buttercup said in Mushing and Dating/Relationships:

      How do you single people mu* and date or hold a relationship at the same time? Do you mush or explain it? Is time an understanding an issue?

      I tend to MUSH a lot less when in a relationship and that is more of a time issue than anything else.
      Usually after we have had a couple dates and it is time to reveal the hidden geek secrets, (comics, wrestling, and RPGs in general) I usually explain it like a table top but mention it is on line, if someone is familiar I go more in depth.
      Never dated anyone I met on a MUSH, never even contemplated it.
      As for the lack of understanding I have never encountered most have just treated it like me playing a video game online.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: Period Piece Face vs Modern Face

      I will mention the easiest answer.
      Sean Bean - period face all the way, also likely means the character will die as well. The Sharpe's series being the notable exception to that rule.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Earning stuff

      @faraday said in Earning stuff:

      You don't see a scene with Bob and Mary just randomly meeting in the park to say 'hi how's the weather', which is what a lot of BarRP/random pickup scenes are like. I don't think it's a bad thing that folks have moved away from scenes like that.

      I do see the loss of them as a bad thing because while they might not further a specific story they do lead to stories. If I am playing Bob, I am not going to do any meaningful relationship RP and am unlikely to do plot RP with Mary or John or anyone until I reach a comfort level with them, either from knowing them in the past or through social (or bar) RP to see if our play styles so the lose of it I think does make it harder to integrate into new circles.
      That goes hand in hand with my biggest issue with Random PRPs outside of superhero games, unless I am playing a superhero the fates of random bystanders aren't really an important thing.

      posted in Game Development
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      ThatGuyThere
    • RE: RL Anger

      As an American who still can't afford health insurance, I would take the trade of of a finite but long wait to the current state of unless i see a bone I don't get to see a doctor.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: How should IC discrimination be handled?

      @collective said in How should IC discrimination be handled?:

      @apos

      So, I'm curious. What's your threshold for the amount of IC abuse that's okay and doesn't need a disclaimer? I thought we were at the point in the discussion where folks were saying that as long as everything is IC, we're all good?

      Not Apos, but I will offer my opinion, I have nothing against a disclaimer but I would put it more like this.
      IC interactions may be unpleasant, if an interaction becomes OOCly unpleasant it is the duty of all parties to find an acceptable compromise or end the interaction.

      To me it comes down to being an adult, we are on games to have fun if RPing with someone makes a game unfun then avoid them. I fully support giving everyone the ability to have fun with those they enjoy and avoiding those they don't.
      I would also avoid RPing with someone who tossed around RL slurs whether or not those slurs pertained to me, but I would not take the step to ban such behavior on an IC level, because that gets to the same level of staff micro managing that I think is far worse to deal with than just avoiding the unpleasant folks.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Rosters: To PB or Not To PB?

      I think I might be the only soap opera fan on the board, through that i have gotten used to re-casting of roles. Though even in that world you get upset at some casting changed as certain actors turn roles into theirs through either time or excellence or both.

      posted in Game Development
      T
      ThatGuyThere
    • RE: RL Anger

      Since the is MUSoapbox i have to make this snarky comment,
      You do realize that in the shows they violate this prime directive all the freaking time? Including many times when in dialogue they even admit they are doing it?
      No real comment on the actual issue.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: Encouraging Proactive Players

      @quinn said in Encouraging Proactive Players:

      I Some people will NEVER legwork a thing.

      I think I am one of those people. I am more than happy to chase down plots through scenes but the second it becomes put in a request thing i tend to drift away. I don't mind RPing being in a library looking for things but the whole +jobs structure has always reminded me a bit too much like game homework so I tend to avoid it.
      Which leads into my thing for encouraging active players eliminate bureaucracy whenever possible.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Hosting on a phone

      I would be tempted to play on a game hosted on a phone just to say I was playing on a game hosted on a phone.

      posted in MU Code
      T
      ThatGuyThere
    • RE: Retail "Horror" Stories

      @surreality said in Retail "Horror" Stories:

      @ThatGuyThere said in Retail "Horror" Stories:

      then tell my manager if I am scheduled for a Monday again I am done. That Friday we get the schedule for the next week.

      I had one of these at a (different!) department store the first year I was in college.

      Semesters change, my availability changes. My (snotty, classic mean girl breed) manager calls me into her office and says, "You are going to need to think long and hard about what's important to you, college, or your job," while making it clear she thought working as a part-time contigent in a crappy department store trumps a college education in some universal order of importance.

      I got that same line when I was working as a telemarketer about a year after the restaurant gig. My supervisor was stunned when I literally laughed at the question.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: Bad Actors, and Bad Behavior (extended)

      For me the difference is when the behavior is a pattern.
      Do something bad on one game and I will be open to giving that person a second change. Everyone messes up at times and one mistake shouldn't doom anyone, at least if it doesn't cross line into RL stuff like doxxing, that to me is a one strike you are out forever type of thing.
      But if a person has shown that over a period of many year and many games to have the same behavior then I has no problem pre-banning them, yes while change is possible the person has shown repeated issues so someone else can take the chance on them, I will play the odds.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: RL things I love

      I love that instead of the debate I watched Scooby Doo meets Batman, ahhh childhood nostalgia.
      I also fear I choose the more intellectually fulfilling option as well.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: Dark Ages Vampire -- Terra Mariana

      I think the biggest problem is that both divergent camps on social combat are wrong, the it should be like physical combat, doesn't take into account that there are certain principles people and character won't cross, the agency side of things doesn't take into account these principles tend to be quite a small number of things.
      I think @surreality had the best suggestion in the other thread of giving each character three core tenets they would not break or something to that effect.
      Of course I also think the rolling should be done and then the poses so that poses could then be crafted to reach the results the dice suggested. Because we can all point to examples of times when people have posed things that would honestly cause the exact opposite reaction from the one they wanted in a social scene.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: RL Anger

      Along the lines of WTFE and Theno
      I always follow the advice of my departed Irish grandmother.

      Forgive is you want, but never ever forget.

      Though to be perfectly honest I am likely a bit more on the forgiving side then she was.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: Skills and Fluff in WoD

      Not exactly on this line but I think the rules and fluff should ideally in any game be in tune with each other.
      Though when the disagree I will tend to side with fluff mainly because if the point of the game is to tell stories which is the stated goal of every published RPG I have read, then the story should have primacy.
      If the point is not to tell stories we are essentially playing poorly designed wargames and should be cracking open Advanced Squad Leader for our small unit combat sims, or any of the various small unit scale wargames out there. (This is not to denigrate ASL at all I loves me that game but it is not an RPG nor does it claim to be.)

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: RL Anger

      @Insomnia
      Popular vote only matters on an individual state basis. Think of winning each state as getting a number of points based on the population of the state. So in reality it is not one race but fifty smaller races with the most aggregate points winning.
      Yes this is an over simplification but about the easiest way to get a rough idea.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: Fading Suns

      Honestly I would love a Fading Suns game that ignored the political stuff. What i love about the setting its the ability to do planetary romance adventures. I want to ride a horse and swing a sword while ray gun beams glance off my plasti-steel armor. Save the day, rescue princesses.
      Maybe it is just my table top roots but I have ran three and played in two Fading Suns campaigns and they were never political heavy even with noble heavy pc groups. Sure the state of politics provided a back drop and motivation but the focus was on the action. I would love any Fading Suns game but would really love one that focuses on adventuring rather then having my adventure knight character be the odd exception.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Location, Location, Location: Where Do You Want to See Games?

      I disagree somewhat. to me the grid can inspire rp. If walking the grid, which i do if I get bored because anything beats sitting in the OOC room, I have gotten inspired for scenes by the places or descs I have seen on grids. Now I definitely agree there should be temp room available or makeable for things that are not on grid or when you don't want to spend the time looking for the right place on grid.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Finding roleplay

      @faraday said in Finding roleplay:

      @Lotherio said in Finding roleplay:

      I was with the definition, my gripe was more about not liking scheduling, approval, and getting staff involved (to approve or to reward) but now I think I'm with @Thenomain and those the days before 'PrP's ...

      But that's the thing... even back in 1996 we had TPs run by players. On some games (Maddock) it was free-for-all where you could run whatever you wanted, and on other games (B5) there was a +tpview system where everything had to be submitted and approved and it tied into a events notification system if there was a scheduled date... did I miss the "good old days" somehow? 🙂

      Might be another of those genre things. i played on or at least poked my head in as a guest on pretty much every WoD game in the mid-90s(93-97) and on them it was mostly what Theno has already described a bunch of players together, sometimes with preexisting relationship some times just as strangers deciding hey lets do something. Sometimes it lead to other things sometimes it was as simple as the bar we were in getting robbed and everyone trying to figure out how to stop it with out revealing what you were, none of them were ever really scheduled in advance.
      Now sometimes if you had an IC pack/coterie/cabal etc you would then take turns planing out things as well which is really more similar to what I think of as a PrP in the usage I normally hear it.

      Edit to avoid double post: I humbly suggest we use the term Pick up scene to describe the old days thing, much like a pick up game of basketball you played with whomever was at the court and looking for fun.
      So with the help of lat term. I really do agree that PrPs are good and necessary and quite often fun but boy I have to admit I sure do miss the old days where Pick up scenes were easy to find for when you wanted something crunchier then social.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: What do RPGs *never* handle in mu*'s? What *should* they handle?

      @Warma-Sheen said Because players don't want to play against each other . They want to play against something that makes them feel powerful cause they're gonna beat it down, usually with a much smaller chance of death, then brag about it to other PCs.

      Or players don't want to play against each other because they do not prefer PvP.
      I play these games to tell a story not compete with anyone. Your post comes off a lot like everyone who doesn't play like me sucks. I prefer PvE not because i want to feel powerful or win, and trust me in actual play there is about as much chance of death in either case. And that is very little.

      posted in Mildly Constructive
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      ThatGuyThere
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