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    • EmmahSue
      EmmahSue last edited by

      I'm considering trying to start up a session of some sort at a local seniors community center. "Structured Improv Acting" (read: gaming). The system would need to be fairly simple and more than that, easy to learn/use for folks who're new to the concept, whether or not I call it that out loud. Any suggestions? Indie or big name, doesn't matter to me.

      ES

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      • Please Delete
        Please Delete Banned last edited by

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        • Three-Eyed Crow
          Three-Eyed Crow Banned last edited by

          I quite like The Window http://www.mimgames.com/window/rules/quickstart.html It's free and relatively unstructured in a way that might be more suited to live-action RP than a lot of other systems.

          FATE was, likewise, the other thing that came to mind right away.

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          • Thenomain
            Thenomain last edited by

            Consider Donjon, a system of improv where the players dictate what happens. Players dictate some, and the storyteller dictates others. You can simplify it further and re-skin it. Your character sheet can be not unlike the "mystery dinner" stuff. Motivations, a little light rules, and numerical counters so they can't get too far afield.

            An idea.

            “If you wish to make an apple pie from scratch, you must first invent the universe.”
            ― Carl Sagan, Cosmos

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            • Livia
              Livia @EmmahSue last edited by

              @EmmahSue

              Did you ever check out Dungeon World?

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              • Thenomain
                Thenomain last edited by

                As much as I like Apocalypse World (and its many spin-offs like Dungeon World), it is still a Game About Stats. It is one of the most focused Games About Stats that I have seen in a long time; it doesn't matter what the other person's skill is, if you succeed lives on your stats alone. This keeps the game rules part more understandable and accessible. Mind you, all the AW games are pretty damn dark.

                One of the best Games About Not Having Stats is Polaris, but it's only for three players. Its system is really nice in that only certain people are allowed to tell certain aspect in the story.

                If you like that idea, then Microscope may be your game, as a structured world-building exercise. It's the game I want to play to set up a Mu*'s background.

                I like character generation in Fate Core, you're tricked into playing an RPG system because it looks like a cooperative story-writing exercise, but after that it becomes a Game About Stats.

                The classic and venerated Prime Time Adventures is another game that tricks you into playing an RPG and can be presented as pretty much a party game. I feel that it can be simplified even more than the manual. It's been Kickstarted for an update, and I hope that comes out soon.

                I'll echo RDC's Don't Rest Your Head as being a stats-light game, but it's also very damn dark, and it has a lot of (die) resource management to it. It has a very board-game feel to it.

                “If you wish to make an apple pie from scratch, you must first invent the universe.”
                ― Carl Sagan, Cosmos

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                • Livia
                  Livia @Thenomain last edited by

                  @Thenomain said:

                  As much as I like Apocalypse World (and its many spin-offs like Dungeon World), it is still a Game About Stats. It is one of the most focused Games About Stats that I have seen in a long time; it doesn't matter what the other person's skill is, if you succeed lives on your stats alone. This keeps the game rules part more understandable and accessible. Mind you, all the AW games are pretty damn dark.

                  Yeah, true.

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