Generic sci fi game.
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My concept was originally to be a down-on-his-luck bartender who smuggled guns on the side.
Assuming this hypothetical MU* has important stakes attached to the actions and skills, I will double down and make this bartender completely useless.
More attention needs to be put in, after all, into competing for the best hipster beard.
I'm on board for this game.
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@Apollonius said in Generic sci fi game.:
I'd like to just be a bartender in space.
You don't need a beard. You just need to be like John Hurt back in Privateer 2, partying like you're in a video game from 1993.
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Might I suggest/request TRAPPIST-1?
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This is also eclipse phase-ish as hell.
Followup question: can I play as a Xenomorph?
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@Jennkryst That's exactly the system I'm using. I just have to pick which planet the
doohappy go lucky colonists are going to be on. And pick names, I'm not sure if they've named them yet. -
I'm slowly working through the job list on the fs3 install. Then a bit of grid building. At this rate, probably a month?
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A remedial grid is built. Woo. I was super creative and named the Colony Alpha Complex.
A more informative Wiki, too. It's still hideous, though.Next up:
statting gunz, and vehicles.
Finding someone to code the simple econ. I could probably run it off my google spreadsheet, but it'd be nice to have things done on the game instead of by hand.
Yay messing up my back to keep me from going out on weeknights