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    SG

    @SG

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    Play-by-Post Coder Creator Reader Tutorialist

    Best posts made by SG

    • Death of Stalin/Paranoia game

      @Ghost said in Incentives for RP:

      Unless it's StalinMush(tm). Then, mandated leadership is encouraged and bannings for failure/cowardice (enforced by staff-appointed Commissar) will help keep the people strong.

      I so want this. I'm picturing a game where xp is spent staying alive rather than becoming an uber character. All of the characters are party members, even if they don't know it--their parents signed them up for their sixth birthday or something, and yeah, everyone is on a list.

      Weekly plots revolve around Stalin wanting a wedge of cheese from a certain deli or something, and people have to scramble to get it, who cares what happens. Maybe like a slapstick shadowrun vibe with a sprinkling of 1984 to it or something.

      Would people be interested in something like this? I think it could be squeezed for a solid year of fun rp with many characters disappearing off of the wiki.

      posted in Mildly Constructive
      SG
      SG
    • RE: Good TV

      Stranger Things 2 is so good my back hurts. Couldn't hit pause once to stretch it out.

      posted in Tastes Less Game'y
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    • RE: Internet Attacks? Why?

      @arkandel said in Internet Attacks? Why?:

      I've encountered many people who were genuinely angry when they lost or even when they were getting close to losing, and treated the opposition - players, not characters - as exactly that.

      I have a feeling that when there's a sunk cost involved with dying/losing imaginary toys, people get very upset. If I have to write an indepth app, jump through three layers of sheet review, justify every xp spend with an essay, you best believe I'll be pissed if some asshat takes my character out over something I think is insignificant.

      But, you let me get through CG in ten minutes, hop on the grid and start RPing, I can get hit by a misfired Kar98 from three rooms away and will laugh and have fun with it.

      In my experience, the number of hoops you have to jump through to get nice things (on the grid, shiny items) is like the exponent on how many gaskets people will blow when something goes bad.

      posted in Mildly Constructive
      SG
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    • RE: Game of Thrones

      I feel like everyone would be happy with the heel turn if it happened seconds before the bells sounded. Going ape after you've finally won is stupid and clearly insane. Going ape because the city just won't effing surrender, 'okay you mofos, you're going to burn' makes all the sense that the writers are trying to talk about. Even having the bells sounding while she's razing the town is fine and still in character for her, but doing it after the surrender makes no sense at all. "It's personal" wtf is that?

      posted in Tastes Less Game'y
      SG
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    • RE: If you work hard, son, maybe someday you'll RP
      
      ~~I used to be very open to saying Yes Let's on channels but have had a such a long string of people who just one line back with no hooks that I've kind of given up.  Aside from lazy players begging for rp, there are a lot of people out in mushdom who create antisocial characters who don't play well with strangers, and I just don't see how they get to complain after my character walks out of a scene where theirs is being an obnoxious jerk.~~
      
      ~~Like, I usually play regular types of people, if there's someone being a brooding stranger in the back of a cafe, they're not going to go interrupt them for no reason(I'm in the camp that the brooding loners have to create the hooks, sorry, don't put that responsibility on others), they're going to walk in, order their pie eat it and leave.  If they're an obnoxious ranting lunatic, they'll order their pie to go.~~
      
      ~~I don't know if I've just worked customer service for too long, but I don't have the patience for 'quirky' characters who's players seem intent on making them as unlikable as possible, and then the players complain about no rp.~~~~
      
      
      TL'DR: Many players are tired of high effort no reward scenes with people asking for random rp without putting any hooks in their requests.
      posted in Mildly Constructive
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    • RE: Good TV

      @Auspice It was such a treat to look forward to something and have it be really really good!

      posted in Tastes Less Game'y
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    • RE: Generic sci fi game.

      @Cupcake said in Generic sci fi game.:

      I think a generational colony ship game would be really fun. A giant colony ship that's been traveling for a couple hundred years or more, and the people living on it have just arrived at their colony planet.

      Then the horror to realize the place they were going was already settled. "Oh yeah, a couple years after you left, we had a breakthrough with hyperspace technology..."

      posted in Mildly Constructive
      SG
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    • RE: Good or New Movies Review

      @insomniac7809 I dunno, it's literally the first force power we see in the movies. Ben Force Heals Luke after he got whopped by sand people.

      Also, I didn't understand how dumbfounded people were with hyperspace tracking in TLJ, Darth Vader hyperspace tracks the falcon to Yavin. This is old tech we're talking about!

      posted in Tastes Less Game'y
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    • RE: General Video Game Thread

      Finally caught Overwatch on sale.

      posted in Other Games
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    • RE: Star Wars: Insurgency

      @ThatGuyThere said in Star Wars: Insurgency:

      For me I think one main planet is the way to go. Let space be a plot thing, in my experience on past SW games but nothing killed my desire to play at a place more then spending an hour RL navigating H space or waiting on automated transports just to get to where the RP was.

      Oh god, space code on a mush. WHY!?! I appreciate that programmers like to program, but they're all so spammy.

      posted in Adver-tis-ments
      SG
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    Latest posts made by SG

    • RE: MUs That We Would Love To Make (But Won't)

      @squirreltalk yeah, it wasn't exactly 'thought through' just I wanted to play a pro wrestler for this crazy 900 pt Infinity patrol game and the GM was like, okay, describe your world, and I was like, Okay, so there's no wars, just wrestling! And, not going to lie, kind of would love a game where it's just a week of promos, characters jawing off at each other, and then on Saturday Nights, they have a match to decide where to build the park, by the pond, or nearer to the road.

      posted in Mildly Constructive
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    • RE: MUs That We Would Love To Make (But Won't)

      @zombiegenesis said in MUs That We Would Love To Make (But Won't):

      I'd totally be down for a Mortal Kombat or Pro Wrestling MU.

      I once made an Infinite Worlds character that came from an Earth that achieved World Peace(TM) by having leaders fight duels over their grievances. This eventually evolved into all levels of government embracing the squared circle to settle differences. Everything from HOAs to International Politics were dealt with by steroidal champions looking for the pin. Each region was a circuit of wrestlers pummeling each other in a sort of feudal society where if you wanted into the ruling class, you just had to eat some vitamins, do some pushups and come up with a gimmick.

      This might make for a fun mush.

      posted in Mildly Constructive
      SG
      SG
    • RE: Good TV

      @Aria said in Good TV:

      Please excuse me while I ugly snot-cry at The Good Place finale.

      For real, though.

      posted in Tastes Less Game'y
      SG
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    • RE: Good TV

      I got pretty deep into Supergirl and thought it was a hoot. The Flash was good for the first half of the first season before I got distracted. Couldn't get into Arrow, though, it seemed like it was trying to be gritty or something and it was kind of boring to me.

      posted in Tastes Less Game'y
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    • RE: Creating a game history through PrPs

      @Ominous Yeah, broadstrokes for sure, but I feel like gaining buy in from players would be easier if they could work on a few big events lost to history for some of the ruins they encounter.

      Also, Kruggsmash has something going on that I might start milking for a west marches history https://youtu.be/98CnBDoyS5I

      posted in Mildly Constructive
      SG
      SG
    • RE: Depression Meals

      @eye8urcake https://youtu.be/p3xjloyS4EU

      The also do a carrot cake in the thing lol

      posted in Tastes Less Game'y
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    • RE: Depression Meals

      I've been getting into Instant Pot stir fries. It's a gross looking mess when it comes out, but holy shit is it tasty as fuck. And it takes about 5 minutes of work.

      posted in Tastes Less Game'y
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    • RE: The Hockey Thread

      @silverfox said in The Hockey Thread:

      WAIT, I came to this too late.

      Is there an honest to god Coyote fan here? I thought that was a myth!

      In theory, kinda. If I ever want to catch the Oilers live, it's cheaper to fly to phoenix and buy a ticket there than to get a decent ticket here.

      posted in Tastes Less Game'y
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    • Creating a game history through PrPs

      My D&D group is getting super flaky lately, so I'm in the starting stages of figuring out a West Marches style game to work with crazy schedule nightmares, and I wanted some input on an idea I had.

      The idea is basically, not really having a setting background, or at least very bare bones background, and having important events being done collaboratively through player driven one off sidequests/PrPs, with the caveat that they write out what the history books have written down for that event so that others can know important bullet points.

      Has anyone done this with their game? If so, did it work well, or did it turn into a Bill & Ted nightmare with players trying to seed magic items in caves just outside of town that they'd find with their main character?

      posted in Mildly Constructive
      SG
      SG
    • RE: Good TV

      Loved Picard, only qualm is that hiring an actual fight choreographer made it feel non trek to me. I miss the janky palm strikes and double axe handles. But it's such a minor cost of admission to get TNG fanservice I don't mind it that much.

      posted in Tastes Less Game'y
      SG
      SG